PlayStation Studios Development

Started by the-pi-guy, Mar 27, 2015, 08:29 PM

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Legend

Quote from: kitler53 on Yesterday at 02:45 PMwhy is it that i have a backlog years deep but i can't help but get excited by a sale...
It's just how the dopamine works. The hunt is fun.

Same with Pi buying more movies than he can watch  ;D

the-pi-guy

Quote from: Legend on Yesterday at 03:47 PMIt's just how the dopamine works. The hunt is fun.

Same with Pi buying more movies than he can watch  ;D
You're going to look real embarrassed in 10 years when I finally finish watching everything. 

the-pi-guy


kitler53

Quote from: the-Pi-guy on Today at 02:22 PMMe: omg! our game just launched and PlayStation posted our launch trailer! 400 comments whaaaaaat! I wonder what people think of our game??  Oh... oh no


in related news:
https://www.resetera.com/threads/vgc-analytics-firm-says-gta-6-has-%E2%80%98the-strongest-pre-order-campaign-on-record%E2%80%99-is-on-track-to-sell-37-51-million-in-its-first-week.1579084/

QuoteGrand Theft Auto 6's pre-order campaign is the strongest on record so far, according to Newzoo.

According to its analysis, around $180 million was spent on digital pre-orders across the US and the five largest European markets during the last week of June.

The company notes that because this GTA 6 is the most anticipated game of all time, its pre-orders could be more front-loaded than usual, but suggests that even if this is taken into account the game could still be looking at around $3.3 billion in sales by the end of its first week, or around 37 million units sold.

"Contrary to social media reports, GTA 6 has not done a billion dollars in pre-orders 21 weeks out," Newzoo's analysis says. "This is absurd. Given how pre-order curves look, nothing ever has and nothing ever will in the near future.

"What the data actually shows is $180 million in digital pre-order spend across the US and the five largest European markets in the final week of June, translating to a global opening week of roughly $260 million, with most of the ramp still ahead.

"Run that figure through the plausible band of preorder curves, and GTA VI is on track to book between $3.25 billion and $5.2 billion in week-one launch revenue. Even at the most conservative reading, namely that GTA 6 front-loads harder than any major title in our dataset, it lands at a tremendous number by any historical standard."

they may be vocal but nothing talks so loud as money and the money says a digital only option to buy a game hasn't hurt the sales of that game.  
         

Featured Artist: Emily Rudd

the-pi-guy

Quote from: kitler53 on Today at 06:53 PMin related news:
https://www.resetera.com/threads/vgc-analytics-firm-says-gta-6-has-%E2%80%98the-strongest-pre-order-campaign-on-record%E2%80%99-is-on-track-to-sell-37-51-million-in-its-first-week.1579084/

they may be vocal but nothing talks so loud as money and the money says a digital only option to buy a game hasn't hurt the sales of that game. 

That's not really the metric though. 

A lot of games would be plenty successful without physical. The question is, whether it's worth losing maybe 10% of consumers, for higher margins on the rest.