What is Sony making?

Started by the-pi-guy, Mar 27, 2015, 08:29 PM

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Legend

Updated.  
Some say it's cause PS5 is coming.

Really it's just because Sony said screw it and announced every game they had in 2016.

kitler53

looking at that list i think sony needs to create a few more studios to compensate for painfully long development cycles. 
       

Dr. Pezus

looking at that list i think sony needs to create a few more studios to compensate for painfully long development cycles.

Or buy a few indies up like a certain other publisher did

Horizon

looking at that list i think sony needs to create a few more studios to compensate for painfully long development cycles.

They are building one in San Diego. I think there other issues is they haven't invested in enough studios or some investments haven't panned out. Santa Monica's new I.P got cancelled which would have been a new I.P and most likely added something to the line up in 2015 or 2016. Japan Studio have been a mess for years and only starting to get some consistency but pretty much all of their games were in development like TLG and GR2. They need to find a new I.P but it's hard. They also have London Studio and North West studio just doing VR games. I do think 14 studios would be the sweet spot but ND,Santa Monica, Guerrilla and Japan Studio have to be more consistent for this to work as they are the biggest devs. ND, Guerrilla and Japan studio have done to be fair but Santa Monica have only had one all gen basically. I also think as someone alluded to new announcements in 2015 and 2016 of which there were tons could have spread out. Death Stranding should have been in E3 2017 and Days Gone should have been E3 2017. TLOU PT 2 should have been announced this year.

the-pi-guy

Sony PlayStation: First Party Studios |OT4| Because we're skipping 3 | ResetEra

Quote
Welcome to the fourth (actually third) Sony First Party Thread!

 (some informations/studio descriptions are missing - those will be adjusted over the day)


Sony Interactive Entertainment America

 
   Probably the most famous Studio among SIE, known for constanly delivering high quality blockbuster titles, such as Uncharted or The Last of Us.
 The Studio was founded 1984 by Andy Gavin and Jason Rubin as an independent developer, starting their Playstation Partnership with the iconic Crash Bandicoot title in 1996.
 In 2001 they were acquired by Sony Computer Entertainment and in the coming years and generations Naughty Dog became one of the most respected and highly rated Studios in the Gaming Industry.
 Naughty Dog is home to the ICE Team, one of Sony's World Wide Studios central technology groups.
 The ICE Team focuses on creating core graphics technologies for Sony's worldwide first party published titles, including low level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools.


Studio Size: 200~350 (incl. ICE Team)
 Location: California
 Key People: Evan Wells (President) - Neil Druckman (Vice President)
 Director(s): Anthony Newman - Kurt Margeneau - Neil Druckmann
 Writer(s): Josh Sherr - Haley Gross
 Lead Designer(s): Emilia Schatz - Richard Cambier


Upcoming Project: The Last Of Us Part 2 (2019/20)  Click to expand...  

 
   Sony Santa Monica, also known as the God of War Studio, was established in 1999
 While developing the highly acclaimed God of War Games, they were also serving as a support studio for external developers working on First Party Games.
 In 2014 the Studio moved from Santa Monica to a new facility in Playa Vista, Los Angeles


Studio Size: 200~300
 Location: California
 Key People: Shannon Studstill (Head of the Studio) Cory Barlog (Director)


Upcoming Project:  Click to expand...  

 
   founded in 1997 Sucker Punch was an independent development studio which has worked solely with Sony Interactive Entertainment since 2000. In 2011 they were acquired by Sony Computer Entertainment
 Sucker Punch is best known for the Sly Cooper and inFAMOUS series. In 2018 the Studio moved to a new facility, most likely due their team expansion.


Studio Size: 150+
 Location: Washington
 Key People:


Upcoming Project: Ghost of Tsushima (2019/2020)  Click to expand...  

 
   Formely known as Blank, Berlyn and Co. and Eidetic, which was founded in 1993, they were aqcuired by SIE in 2000 and renamed into
 Bend Studio and became known as the Team behind the Syphon Filter Franchise. During the Playstation 3 Generation they were mainly working on handheld games
 for the PSP and PSVITA. With their new IP Days Gone, they are finally making their big comeback into the Home Console business


Studio Size: 100~150
 Location: Oregon
 Key People: John Garvin (Director) Jeff Ross (Director)


Upcoming Project: Days Gone (April 2019)  Click to expand...  

 
   SIE San Diego was established in 2001. The Studio has a long history with sportsgames from NBA to Karting Games. Currently they are delivering the yearly MLB Games.

Studio Size:
 Location: San Diego, California
 Key People:


Upcoming Project: MLB The Show 19 (2019)  Click to expand...  

 
   Established in 2014, Pixelopus is one of the new SIE Studios of this generation. With Entwined they relesead their first game in the same year  Click to expand...      Studio Size: San Mateo, California
 Location: California
 Key People:
Upcoming Project: Concrete Genie (2019)  Click to expand...  




Sony Interactive Entertainment Europe

 
   Guerrilla Games is a Dutch first party developer founded in 2000 as Lost Boys Games. The European Powerhouse Studio and creator of the Killzone Franchise was acquired by SCE in 2005 following the release of Shellshock: 'Nam 67.
 In the current Generation they released their ambitious new RPG Title Horizon Zero Dawn & also created their new Decima Engine, which they share with Kojima Productions.
 The Team will move to a new five floor office in 2019, planning to expand their team up to 400 People.  Click to expand...  
   Studio Size: ~400
 Location: Amsterdam
 Key People: Herman Hulst (Director
Upcoming Project:
 Click to expand...  

 
   Media Molecule, The Flagschip Studio of creativity and originality among SIE is a british Studio formed in 2006
 by former Lionhead employees. After their big success with Little Big Planet on the Ps3, they became part of the Sony Family in 2010.  Click to expand...  
   Studio Size:
 Location: Guildford, Surrey
 Key People:
 Upcoming Project: Dreams (2019)
 Click to expand...  

 
   SIE London Studio is one of the oldest First Party Studios, established in 1993.
 The Studio was formed in 2002 by the merger of Studio Camden and Team Soho.
 They are currently responsible for VR Games
 SIE London Studio developed a virtual reality (VR) rendering technology, called the LSSDK engine, which supports PlayStation 4 and PC  Click to expand...  
   Studio Size:
 Location: London
 Key People:
 Upcoming Project: Blood and Truth (VR) (2019)
 Click to expand...  

 
   Not officially revealed yet, Manchester Studio, formerly known as North West Studio, is one of Sony's newest developers.
 Based on the job descriptions regarding the Studio, they are working on a high profile VR Game.
 Click to expand...      Studio Size:
 Location: London
 Key People:
 Upcoming Project:  Click to expand...  



Sony Interactive Entertainment Japan Asia

 
   Founded in 1998 Polyphoni Digital is the First Party Studio behind the Gran Turismo Games, the most successful Playstation Franchise.
 Originally a development group within Sony Computer Entertainment known as Polys Entertainment, after the success of Gran Turismo in Japan, they were granted greater autonomy and their name changed to Polyphony Digital.  Click to expand...  
   Studio Size: ~
 Location: Tokyo, Japan
 Key People: Kazunori Yamauchi (President)


Upcoming Project:  Click to expand...  

 
   SIE Japan Studio was founded in 1993 in Tokyo and is one of the biggest First Party Studios of Sony Interactive Entertainment.
 Most well known for a wide variety of Genres & Games like ApeEscape, Loco Roco, Shadow of the Collosus or Astro Bot, they are also functioning as a Publisher and support Studio to external Teams, leading to Projects like Bloodborne, Demon Souls or White Knight Chronicles.  Click to expand...  
   Studio Size: ~
 Location: Tokyo, Japan
 Key People: Allan Becker (President)


Upcoming Project:  Click to expand...  





External Partners

 
   Studio Size:
 Location:
 Key People:

 Upcoming Project:  Click to expand...  


 
   Studio Size:
 Location:
 Key People:

 Upcoming Project: Death Stranding (2019/20)  Click to expand...  


In Development


 



Former Partners & Possible Collaborations

   
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Legend

Now that it is 2019, I'm ready to hype up next gen.

Horizon 2 a launch title? Hurt Killzone shadowfall so the devs might not want to do that again.

BananaKing

Now that it is 2019, I'm ready to hype up next gen.

Horizon 2 a launch title? Hurt Killzone shadowfall so the devs might not want to do that again.

What I'm thinking should happen is that they announced TLoU2 to be cross gen. The PS4 version releases in Oct, while the PS5 version releases in Nov with the PS5. Then have bloodborne 2 release in early 2021, then Horizon 2 in holiday 2021.

LindaDutton

I do not when PS 5 come out, this is so amazing that how soon we get the result.

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