Sony Development Studios

Started by the-pi-guy, Mar 27, 2015, 08:29 PM

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the-pi-guy

Polyphony makes lots of money though...

Shu said that 60 or 70% of all SIE games do not make a profit.  

And over here is PD who basically made a profit before even releasing a full game. Their glorified demo paid for GT 5's development.

Horizon

Shu said that 60 or 70% of all SIE games do not make a profit.  

And over here is PD who basically made a profit before even releasing a full game. Their glorified demo paid for GT 5's development.
Wasn't that during the PS3 era? I would imagine all their big games apart from Death Stranding and Driveclub made profit.

the-pi-guy

Wasn't that during the PS3 era? I would imagine all their big games apart from Death Stranding and Driveclub made profit.
He said in 2014.  

I'm sure it's much better now.

SWORDF1SH

Apr 19, 2020, 11:51 AM Last Edit: Apr 19, 2020, 11:58 AM by SWORDF1SH
Polyphony makes lots of money though...

Yep. But I wonder what Evolution could of done with the Gran Turismo franchise. They just seem more efficient at putting out a good product.

If it was either or then sure. We have no idea what happened with Evolution, they did have their game delayed by a year and still massively iced up the launch. No matter how fantastic Driveclub became, that's still a big failing. I think they were done a massive injustice by Sony, since I believe the mess around the PS+ version is what hurt the game the most, but its hard to say they'd do a better job than Polyphony.

If Evolution were better managed they could have been the #1 racing game studio, Driveclub was truly phenomenal.
Driveclub's launch was a disaster and it was delayed. I suspect that's Sony's fault trying to push the game to hard. Yet at PD they always delay their games for years and put out some bad Gran Turismos.

Xevross

Yep. But I wonder what Evolution could of done with the Gran Turismo franchise. They just seem more efficient at putting out a good product.
Driveclub's launch was a disaster and it was delayed. I suspect that's Sony's fault trying to push the game to hard. Yet at PD they always delay their games for years and put out some bad Gran Turismos.
Yes I agree a lot of the fault in Driveclub lies with Sony, but I'm certain there was mismanagement at Evolution as well. They wouldn't agree to a release date if they think they couldn't make it, so something must have happened at the studio to cause the delay.

We'll never know what truly happened with Evolution that caused Sony to want to sell them, perhaps Driveclub made a loss and they thought they only needed one racing game studio. If that's the case then its really sad, Driveclub could have made a profit if not for the PS+ fiasco I think.

Dr. Pezus

Yep. But I wonder what Evolution could of done with the Gran Turismo franchise. They just seem more efficient at putting out a good product.
Driveclub's launch was a disaster and it was delayed. I suspect that's Sony's fault trying to push the game to hard. Yet at PD they always delay their games for years and put out some bad Gran Turismos.
I mean, bad? I don't remember PD ever making a bad GT. Now, a GT that fails to meet expectations, sure. Evolution couldn't do what PD do because GT isn't about arcade racing, it's about realism.

SWORDF1SH

Apr 20, 2020, 01:53 AM Last Edit: Apr 20, 2020, 01:57 AM by SWORDF1SH
I mean, bad? I don't remember PD ever making a bad GT. Now, a GT that fails to meet expectations, sure. Evolution couldn't do what PD do because GT isn't about arcade racing, it's about realism.
Gran Turismo 5 was a massive step back for the series. A bad game, no. A bad Gran Turismos yes. Gran Turismo has always been about being a simulator as well as about modding and tuning. I'm sure the modding side was seriously downgraded in 5. You couldn't buy used cars in one of them, not sure which one. 5 again? Some aspects of the game stagnated and some areas should of improved. UI sucks. Give us damage. I think multiplayer is working ok with sport. Not played it for a while. I'm hoping gt7 comes back with a bang. Like, back on the throne of racing. The series is just so up and down I don't know what to expect.

I mean, bad? I don't remember PD ever making a bad GT. Now, a GT that fails to meet expectations, sure. Evolution couldn't do what PD do because GT isn't about arcade racing, it's about realism.
I think evolution were capable of doing a driving simulator. I mean Driveclub was somewhere in the middle of simulator and arcade. So was WRC

the-pi-guy


SWORDF1SH


kitler53

That would work but what's the reason for Konami letting Sony develop their game?
not necessarily true.  

bloodborne was developed by fromSoftware but studio japan also worked on that title.    this could be a similar situation.  



..or it could just be a rumor and a wrong one at that.
       

the-pi-guy


SWORDF1SH

not necessarily true.  

bloodborne was developed by fromSoftware but studio japan also worked on that title.    this could be a similar situation.  



..or it could just be a rumor and a wrong one at that.
I'm just asking why Konami are having Sony come in to make their game and effectively making Silent Hill a PS exclusive. Funds? Lack of inspiration?  Sony paying for exclusivity?
What's the reason. Either way, it could get me back into Silent Hil again.

the-pi-guy

I'm just asking why Konami are having Sony come in to make their game and effectively making Silent Hill a PS exclusive. Funds? Lack of inspiration?  Sony paying for exclusivity?
What's the reason. Either way, it could get me back into Silent Hil again.
Probably Sony paying.

kitler53

I'm just asking why Konami are having Sony come in to make their game and effectively making Silent Hill a PS exclusive. Funds? Lack of inspiration?  Sony paying for exclusivity?
What's the reason. Either way, it could get me back into Silent Hil again.
if this senario is true,..

no money probably exchanged hand.  exclusivity in exchange from using sony's development resources.  it means konami get's access to developers with better expertise on the ps5. it also means they can avoid taxes on the exchange of money.  and if sony's commitment is feature based it konami can minimize the risk of the development cycle going too long.

sony gets an exclusive.  that means both something they can boast about but also a third party developer not working on xbox or switch.
       

the-pi-guy

Naughty Dog is massive apparently.

PlayStation Worldwide Studios |OT8| My DualSense is tingling | ResetEra

Quote

 Welcome to the eighth OT of the Playstation Worldwide Studios Thread on Resetera
 OT Name: Shairi
 Studio Banners: JuanLatino
 Info Banners: Nagito

 

 
Quote
Probably the most famous Studio among SIE, known for constanly delivering high quality blockbuster titles, such as Uncharted or The Last of Us.
 The Studio was founded 1984 by Andy Gavin and Jason Rubin as an independent developer, starting their PlayStation Partnership with the iconic Crash Bandicoot title in 1996.
 In 2001 they were acquired by Sony Computer Entertainment and in the coming years and generations Naughty Dog became one of the most respected and highly rated Studios in the Gaming Industry.
 Naughty Dog is home to the ICE Team, one of Sony's World Wide Studios central technology groups.
 The ICE Team focuses on creating core graphics technologies for Sony's worldwide first party published titles, including low level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools.

Studio Information
 Studio Size: 450 +
(incl. ICE Team)
Location: California
Key People: Evan Wells (President) - Neil Druckman (Vice President)
Director(s): Anthony Newman - Kurt Margeneau - Neil Druckmann
Writer(s): Josh Sherr - Haley Gross
Lead Designer(s): Emilia Schatz - Richard Cambier

Upcoming Project
The Last Of Us Part 2 (June 2020)


PlayStation History

  • Crash Bandicoot (1996)
  • Crash Bandicoot 2 (1997)
  • Crash Bandicoot 3 (1998)
  • Crash Team Racing (1999)
  • Jak and Daxter (2001)
  • Jak II (2003)
  • Jak 3 (2004)
  • Jak X (2005)
  • Uncharted (2007)
  • Uncharted 2 (2009)
  • Uncharted 3 (2011)
  • The Last of Us (2013)
  • The Last of Us Remastered (2014)
  • Uncharted 4 (2016)
  • Uncharted Lost Legacy (2017)
Click to expand... Click to shrink...  

Quote
Sony Santa Monica, also known as the God of War Studio, was established in 1999.
 While developing the highly acclaimed God of War Games, they were also serving as a support studio for external developers working on First Party Games.
 In 2014 the Studio moved from Santa Monica to a new facility in Playa Vista, Los Angeles

Studio Information
 Studio Size:
200~300
Location: California
Key People: Yumi Yang (Head of the Studio) Cory Barlog (Director)

Upcoming Project

PlayStation History
  • Kinetica (2001)
  • God of War (2005)
  • God of War II (2007)
  • God of War III (2010)
  • God of War Ascension (2013)
  • God of War (2018)
Click to expand... Click to shrink...  

Quote
founded in 1997 Sucker Punch was an independent development studio who has worked solely with Sony Interactive Entertainment since 2000. In 2011 they were acquired by Sony Computer Entertainment.
 Sucker Punch is best known for the Sly Cooper and inFAMOUS series. In 2018 the Studio moved to a new facility, most likely due their team expansion.

Studio Information
 Studio Size:
150+
Location: Washington
Key People: Nate Fox (Creative Director)

Upcoming Project
Ghost of Tsushima (July 2020)

PlayStation History
  • Sly Racoon (2002)
  • Sly 2: Band of Thieves (2004)
  • Sly 3: Honor Among Thieves (2005)
  • Infamous (2009)
  • The Sly Collection (2010)
  • Infamous 2 (2011)
  • Infamous: Festival of Blood (2011)
  • Infamous: Second Son (2014)
  • Infamous: First Ligh (2014)
Click to expand... Click to shrink...  

Quote
Formely known as Blank, Berlyn and Co. and Eidetic, which was founded in 1993, they were aqcuired by SIE in 2000 and renamed into
 Bend Studio became known as the Team behind the Syphon Filter Franchise. During the PlayStation 3 Generation they were mainly working on handheld games for the PSP and PSVITA. With their new IP Days Gone, they are finally making their big comeback into the Home Console business

Studio Information
Studio Size: 130+
Location: Oregon
Key People: John Garvin (Director) Jeff Ross (Director)

Upcoming Project

 PlayStation History

  • Bubsy 3D (1996)
  • Syphon Filter (1999)
  • Syphon Filter 2 (2000)
  • Syphon Filter 3 (2001)
  • Syphon Filter: The Omega Strain (2004)
  • Syphon Filter: Dark Mirror (2006)
  • Syphon Filter: Logan's Shadow (2007)
  • Resistance: Retribution (2009)
  • Uncharted: Golden Abyss (2011)
  • Uncharted: Fight for Fortune (2012)
  • Days Gone (2019)
Click to expand... Click to shrink...  

Quote
SIE San Diego was established in 2001. The Studio has a long history with sportsgames from NBA to Karting titles. Currently they are delivering the yearly MLB Games.

Studio Information
Studio Size: 90+
 Location:
San Diego, California
Key People:

Upcoming Project


PlayStation History
  • The Mark of Kri
  • NBA 2005
  • NBA '06: featuring the Life Vol. 1
  • MLB 06: The Show
  • NBA '07: featuring the Life Vol. 2
  • MLB 07: The Show
  • NBA '08: Games of the Week
  • Pain
  • High Velocity Bowling
  • MLB 08: The Show
  • NBA 09: The Inside
  • MLB 09: The Show
  • NBA 10: The Inside
  • Pinball Heroes
  • MLB 10: The Show
  • ModNation Racers
  • Sports Champions
  • MLB 11: The Show
  • ModNation Racers: Road Trip
  • MLB 12: The Show
  • MLB 13: The Show
  • MLB 14: The Show
  • MLB 15: The Show
  • MLB The Show 16
  • Kill Strain
  • MLB The Show 17
  • MLB The Show 18
  • MLB The Show 19
  • MLB The Show 20
Click to expand... Click to shrink...  

Quote
In 1994 Ted Price founded the Gaming Studio Xtreme Software, which was renamed into Insomniac Games a year later.
 Over the past 20 years Insomniac became the biggest External Partner to SIE contributing to Franchises like Spyro, Ratchet and Clank, Resistance and the newly released Spiderman Game. In August 2019 SIE announced the Acquisition of Insomniac Games and made them Part of their Worldwide Studios.

Studio Information
Studio Size: ~310
Location: Burbank, California (First Studio) North Carolina (Second Studio) (NA)
Key People: Ted Price (President) Bryan Intihar (Director) Brian Allgeier (Director)

Upcoming Project

 PlayStation History

  • Spyro the Dragon (1998)
  • Spyro 2: Ripto's Rage! (1999)
  • Spyro: Year of the Dragon (2000)
  • Ratchet & Clank (2002)
  • Ratchet & Clank: Going Commando (2003)
  • Ratchet & Clank: Up Your Arsenal (2004)
  • Ratchet: Deadlocked (2005)
  • Resistance: Fall of Man (2006)
  • Ratchet & Clank Future: Tools of Destruction (2007)
  • Ratchet & Clank Future: Quest for Booty (2009)
  • Resistance 2 (2009)
  • Ratchet & Clank Future: A Crack in Time (2009)
  • Resistance 3 (2011)
  • Ratchet & Clank: All 4 One (2011)
  • Ratchet & Clank: Full Frontal Assault (2012)
  • Ratchet & Clank: Into the Nexus (2013)
  • Ratchet & Clank (2016)
  • Marvel's Spider-Man (2018)
Click to expand... Click to shrink...  

Quote
Established in 2014, Pixelopus is one of the new SIE Studios of this generation. With Entwined they relesead their first game in the same year
 ------------------------------
Studio Information
 Studio Size:
14-18
Location: San Mateo, California
Key People: Dominic Robilliard (Creative Director), Jeff Sangalli (Art Director)

Upcoming Project


 Playstation History:

  • Entwined (2014)
  • Concrete Genie (2019)
Click to expand... Click to shrink...  



 
Quote
Guerrilla Games is a Dutch first party developer founded in 2000 as Lost Boys Games. The European Powerhouse Studio and creator of the Killzone Franchise was acquired by SCE in 2005 following the release of Shellshock: 'Nam 67.
 In the current Generation they released their ambitious new RPG Title Horizon Zero Dawn & also created their new Decima Engine, which they share with Kojima Productions.
 The Team will move to a new five floor office in 2019, planning to expand their team up to 400 People
------------------------------
Studio Information
 Studio Size:
300-400
Location: Amsterdam
Key People: Herman Hulst (Director), John Gonzales (Narrative Director), Mathis de Jonge (Director), Jan-Bart van Beek (Lead Artist)

Upcoming Project

 PlayStation History

  • Shellshock: Nam '67 (2004)
  • Killzone (2004)
  • Killzone Liberation (2006)
  • Killzone 2 (2009)
  • Killzone 3 (2011)
  • Killzone Mercenary (2013)
  • Killzone Shadow Fall (2013)
  • Horizon Zero Dawn (2017)
  • Horizon Frozen Wilds (2017)
Click to expand... Click to shrink...  

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Media Molecule, The Flagschip Studio of creativity and originality among SIE is a british Studio formed in 2006
 by former Lionhead employees. After their big success with Little Big Planet on the PS3, they became part of the Sony Family in 2010.
 ------------------------------
Studio Information
 Studio Size:
50+
Location: Guildford, Surrey
Key People: Siobhan Reddy (studio director), Alex Evans (technical director), Mark Healey (creative director)

Upcoming Project


 PlayStation History

  • Little Big Planet (2008)
  • Little Big Planet PSP (2009)
  • Little Big Planet 2 (2011)
  • Tearaway (2013)
  • Tearaway Unfolded (2015)
  • Dreams Early Access (2019)
  • Dreams (2020)
Click to expand... Click to shrink...  

Quote
SIE London Studio is one of the oldest First Party Studios, established in 1993.
 The Studio was formed in 2002 by the merger of Studio Camden and Team Soho.
 They are currently responsible for VR Games
 SIE London Studio developed a virtual reality (VR) rendering technology, called the LSSDK engine, which supports PlayStation 4 and PC
 ------------------------------
Studio Information
 Studio Size: 92
 Location:
London
Key People:

Upcoming Project


 PlayStation History

  • NBA ShootOut
  • NBA ShootOut '97
  • Porsche Challenge
  • Rapid Racer
  • Spice World
  • This Is Football 2000
  • Team Buddies
  • This Is Football 2001
  • This Is Football 2002
  • This Is Football 2003
  • Dropship: United Peace Force
  • Hardware: Online Arena
  • The Getaway
  • This Is Football 2004
  • EyeToy: Play
  • This Is Football 2005
  • EyeToy: Groove
  • SingStar
  • The Getaway: Black Monday
  • SingStar Party
  • EyeToy: Chat
  • World Tour Soccer: Challenge Edition
  • Fired Up
  • SingStar Pop
  • EyeToy: Play 2
  • EyeToy: Play 3
  • SingStar '80s
  • EyeToy: Kinetic
  • EyeToy: Operation Spy
  • EyeToy: Kinetic Combat
  • EyeToy: Play Sports
  • SingStar Rocks!
  • SingStar Anthems
  • Gangs of London
  • SingStar Legends
  • World Tour Soccer 2
  • SingStar Pop Hits
  • SingStar 90s
  • SingStar Amped
  • SingStar Rock Ballads
  • Aqua Vita
  • SingStar R&B
  • Beats
  • SingStar
  • SingStar Summer Party
  • SingStar Vol. 2
  • SingStar ABBA
  • SingStar Vol. 3
  • PlayStation Home
  • SingStar Queen
  • SingStar Pop Edition
  • SingStar Motown
  • EyePet
  • SingStar Take That
  • SingStar Guitar
  • SingStar Dance
  • DanceStar Party
  • EyePet & Friends
  • DanceStar Party Hits
  • Wonderbook
  • SingStar: Ultimate Party
  • PlayStation VR Worlds
  • SingStar Celebration
  • Blood & Truth
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Quote
Founded in 1998 Polyphony Digital is the First Party Studio behind the Gran Turismo Games, the most successful PlayStation Franchise.
 Originally a development group within Sony Computer Entertainment known as Polys Entertainment, after the success of Gran Turismo in Japan, they were granted greater autonomy and their name changed to Polyphony Digital.
 ------------------------------
Studio Information
 Studio Size: ~
 Location:
Tokyo (Japan)
Key People: Kazunori Yamauchi (President)

Upcoming Project

PlayStation History

  • Motor Toon GP (1994)
  • Motor Toon GP 2 (1996)
  • Gran Turismo (1997)
  • Gran Turismo 2 (1999)
  • Omega Boost (1999)
  • Gran Turismo 3 A-spec (2001)
  • Gran Turismo 4 Prologue (2004)
  • Gran Turismo 4 (2004)
  • Tourist Trophy (2006)
  • Gran Turismo 5 Prologue (2007/8)
  • Gran Turismo PSP (2009)
  • Gran Turismo 5 (2010)
  • Gran Turismo 6 (2013)
  • Gran Turismo Sport (2017)
Click to expand... Click to shrink...  

Quote
SIE Japan Studio was founded in 1993 in Tokyo and is one of the biggest First Party Studios of Sony Interactive Entertainment.
 Most well known for a wide variety of Genres & Games like ApeEscape, Loco Roco, Shadow of the Collosus or Astro Bot, they are also functioning as a Publisher and support Studio to external Teams, leading to Projects like Bloodborne, Demon Souls or White Knight Chronicles.
 ------------------------------
Studio Information
 Studio Size:
~
Location: Tokyo (Japan)
Key People: Nicolas Doucet (President)
Director's: Keiichiro Toyama (Director = Gravity Rush, Siren, Silent Hill ) - Tsutomu Kouno (Director = Loco Roco) - Takamitsu Ijima (Director = Knack, Knack 2) - Nicolas Doucet (Director = Astro Bot/Team Asobi)

Upcoming Project

PlayStation History

  • Ape Escape (1999)
  • Legend of Dragoon (1999)
  • Pipo Saru (2001)
  • Ape Escape 2 (2001)
  • ICO (2001)
  • Genshi no Kotoba (2001)
  • Siren (2003)
  • Ape Escape: Pumped & Primed (2004)
  • Ape Escape Academy (2004)
  • Ape Escape: On The Loose (2005)
  • Ape Escape 3 (2005)
  • Shadow of the Colossus (2005)
  • Siren 2 (2006)
  • LocoRoco (2006)
  • Piyotama (2007)
  • LocoRoco Cocoreccho! (2007)
  • The Eye of Judgment (2007)
  • Siren: Blood Curse (2008)
  • Echochrome (2008)
  • The Last Guy (2008)
  • LocoRoco 2 (2008)
  • LocoRoco Midnight Carnival (2009)
  • Trash Panic (2009)
  • Numblast (2009)
  • The Eye of Judgment: Legends (2010)
  • Kung Fu Rider (2010)
  • Ape Escape Fury! Fury! (2010)
  • Echochrome II (2010)
  • Gravity Rush (2012)
  • Puppeteer (2013)
  • The Playroom (2013)
  • Knack (2014)
     Gravity Rush Remastered (2015)
  • The Last Guardian (2016)
  • The Playroom VR (2016)
  • Gravity Rush 2 (2017)
  • Knack II (2017)
  • Astro Bot (2018)
Click to expand... Click to shrink...  




 
Quote
Studio Size: ~ 100
Location: Tokyo (JP)
Key People: Hideo Kojima (Founder/Director), Yoji Shinkawa (Art Director), Shinji Hirano (President), Kenichiro Imaizumi (Producer)

Upcoming Project


PlayStation History
  • Death Stranding (2019)
Click to expand... Click to shrink...  

Quote
Studio Information
 Studio Size:
~73
Location: Texas (NA)
Key People: Marco Thrush (President)

Upcoming Project

 Playstation History

  • God of War Collection (2009)
  • The ICO & Shadow of Colossus Collection (2011)
  • Playstation All-Stars Battle Royale Vita (2012)
  • Flower (2013)
  • Gravity Rush Remastered (2015)
  • Uncharted Nathan Drake Collection (2015)
  • Shadow of the Colossus (2018)
Click to expand... Click to shrink...  
 

 



 

 






 


 


Sony XDev:
Quote
XDev Studio Limited collaborates with independent development studios across Europe and other PAL territories to publish content to PlayStation platforms all over the world. XDev has helped to create and publish, titles such as the LittleBigPlanet, Buzz!, MotorStorm and Invizimals series, Super Stardust HD, Heavenly Sword, Heavy Rain, Beyond: Two Souls, Tearaway and Resogun

 In addition to funding projects, XDev offer full production, project management and game design support. Titles are also supported with community management, online production and dedicated outsourcing management facilities. XDev work directly with Marketing and PR teams in all Sony territories to promote and publish games worldwide.  Click to expand... Click to shrink...  
Visual Arts Services Group:
Quote
The Visual Arts Services Group is a division of SCEA's Product Development Services Group. VASG is a full-production studio located in San Diego that specializes in Animation, Motion Capture, Cinematics, Art and Scanning.
 Visual Arts Services Group, a multi-award winning team responsible for the cinematic performances in premier Sony PlayStation franchises like Uncharted, The Last of Us, Killzone, and other iconic series  Click to expand... Click to shrink...  
Sony San Mateo:
Quote
is a video game developer part of SIE Worldwide Studios which is owned by Sony Interactive Entertainment and established in 1998. As implied by its name, it is now based in San Mateo, California but it was relocated from Foster City, California. It is mostly responsible for overseeing the development of first party games by external developers. It co-developed the SOCOM US Navy SEALS series with Zipper Interactive, and the Sly Cooper series with Sucker Punch Productions.  Click to expand... Click to shrink...  
Sn Systems:
Quote
SN Systems is a provider of based development tools for games consoles, including the PlayStation 4, PlayStation 3, PlayStation 2, the original PlayStation and the Handhelds (VITA and PSP)
 SN Systems was acquired by Sony Interactive Entertainment Inc. in 2005 to provide tools for the PlayStation 3, and future consoles.  Click to expand... Click to shrink...  



 
 
Quote
Sony Interactive's new PlayStation Productions will produce movies and series based on games.
 PlayStation Productions is being led by Asad Qizilbash, an 11-year veteran of Sony's PlayStation marketing group, and overseen by Shawn Layden, chairman of SIE Worldwide Studios. The new production company will develop and produce projects internally, as opposed to licensing PlayStation properties out to external Hollywood studios  Click to expand... Click to shrink...  

Quote
On April 2016 SIE announced the formation of ForwardWorks Corporation, a studio that is aimed to deploy new services toward the ever-expanding smart device market. Over the past years they released several mobile titles based on intellectual properties of Sony Interactive Entertainemnt or IP's that are strongly connected to the Playstation Brand.

 in 2018 they announced their plans, to push their games beyoned the Japanese Market  Click to expand... Click to shrink...  
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