Hell Blade

Started by NeverDies, Dec 09, 2014, 05:29 PM

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darkknightkryta

Quote from: Legend on Dec 09, 2014, 08:44 PM
Strange. My little hype for it is now all gone.
"independent AAA"
Whatever that means
@BasilZero
turns out the game is being funded internally by Ninja Theory, they're just making it exclusive for now to save on costs.  Don't know where they'll port it.

BananaKing

Quote from: Legend on Dec 09, 2014, 08:44 PM
Strange. My little hype for it is now all gone.

they are trying to make a game that doesnt have an AAA budget but with AAA quality. they have around 12 people working on it, so they revamped the whole pipeline to suit that and try put out a quality product. seems something in the line of tearaway.

the-pi-guy

Let's call it AA, or B, or A? 

Legend

Quote from: NotBananaKing on Dec 09, 2014, 10:05 PM
they are trying to make a game that doesnt have an AAA budget but with AAA quality. they have around 12 people working on it, so they revamped the whole pipeline to suit that and try put out a quality product. seems something in the line of tearaway.

Sure, but tearaway has a simple art style. Hellblade is going for the triple a graphics meaning it needs tons of artists or else it'll be really short. Like with ac unity's 1,000 man dev team, around 800 are just artists. Most smaller teams outsource lots of art work.

With just 12 people all on there own, it's going to be such a small game.

darkknightkryta

Quote from: Legend on Dec 09, 2014, 10:23 PM
Sure, but tearaway has a simple art style. Hellblade is going for the triple a graphics meaning it needs tons of artists or else it'll be really short. Like with ac unity's 1,000 man dev team, around 800 are just artists. Most smaller teams outsource lots of art work.

With just 12 people all on there own, it's going to be such a small game.
To say the truth, I've always felt a 50 man team is the best size for games.  10 coders and about 1-2 artists teamed up per coder.  Then fill in the rest with designers and testers.

BasilZero

So its a AA2.5

;o

Legend

Quote from: darkknightkryta on Dec 09, 2014, 10:35 PM
To say the truth, I've always felt a 50 man team is the best size for games.  10 coders and about 1-2 artists teamed up per coder.  Then fill in the rest with designers and testers.

I'd agree for core people, but then who does all the tedious work? The park benches you see around a city don't model and texture themselves for example.

the-pi-guy

Quote from: Legend on Dec 09, 2014, 10:39 PM
I'd agree for core people, but then who does all the tedious work? The park benches you see around a city don't model and texture themselves for example.
They don't?! Madness!  Someone should fix that. 
In the meantime, Nnodley will texture everything.  EVERYTHING!

Raven

Quote from: the-Pi-guy on Dec 09, 2014, 10:41 PM
They don't?! Madness!  Someone should fix that. 
In the meantime, Nnodley will texture everything.  EVERYTHING!

<insert lollipop joke>

darkknightkryta

Quote from: Legend on Dec 09, 2014, 10:39 PM
I'd agree for core people, but then who does all the tedious work? The park benches you see around a city don't model and texture themselves for example.
Honestly, that stuff doesn't take much time.  Unless they're whacked and have to model each bench differently.

Legend

Quote from: darkknightkryta on Dec 09, 2014, 11:19 PM
Honestly, that stuff doesn't take much time.  Unless they're whacked and have to model each bench differently.

They do have to do each bench differently. With real time next gen lighting it isn't a problem, but with stupid engines still prebaking lights they need to texture the object based off its surroundings. A bench made for one part of a city won't look correct if placed in another.

It's just tons of stupid tedious work to make the environments of big AAA games. Even when they're using realtime lighting so much work goes in to game environments vs everything else.

Shinobi-san

They seem to be going with third person over the shoulder camera view...similar to gears. I'm not sure how i feel about that.
Vizioneck STILL not banned at my workplace \O/

NeverDies

I think it looks pretty cool. Just gonna have to wait for gameplay to decide if I want to buy it.
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7H3

game looks interesting I'll be keeping a look out for more news on this title
"It's hip to be square." - Eurogamer<br />"Shut up its art!" -Legend

darkknightkryta

Quote from: Shinobi-san on Dec 09, 2014, 11:58 PM
They seem to be going with third person over the shoulder camera view...similar to gears. I'm not sure how i feel about that.
I was just watching their developer diary.  The fact that they spent so much time and resources into that POS camera that in DMC is really worrying.  But I guess realizing they don't know how to do cameras is a good thing.  I'll say though, I like the lock on.  It reminds me of older games.  Which I feel is missing in today's games.