Wolverine releases September 15th

Started by the-pi-guy, Feb 24, 2026, 05:07 PM

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Legend

Quote from: BananaKing on Today at 10:08 AM300 million probably includes all the licensing and such. Also insomniac is a US dev. Their salaries are much higher than devs outside the US.
Yeah move dev work to cheaper countries and you can save a lot of money, but I don't think that is enough. Even those studios have ballooning budgets.

the-pi-guy

There is probably a lot more wasted time trying to coordinate bigger teams. 

I feel like it wouldn't be hard to imagine outsourcing a level, getting the results back and wanting something completely different. And almost instantly having millions of dollars down the drain. 

And I also think a lot of effort is being put into things that only Legend and Digital Foundry will notice. 

Legend

Quote from: the-Pi-guy on Today at 04:17 PMThere is probably a lot more wasted time trying to coordinate bigger teams.

I feel like it wouldn't be hard to imagine outsourcing a level, getting the results back and wanting something completely different. And almost instantly having millions of dollars down the drain.

And I also think a lot of effort is being put into things that only Legend and Digital Foundry will notice.
I noticed they made logan look soft. Like a cute puppy lol.

BananaKing

Yeah outsourcing can have it's problems. Though if they outsource a level and only check when it's finished that's bad management lol

But overall devs in countries with lower wages can do more with less. They will have trouble attracting international talent compared to other places. But they can save a lot on salaries compares to places like California and newyork. 

kitler53

i think this applies to more than just software but you projects get exponentially more expensive the bigger the project.   


the software i work on has about ~50 developers/QA and i feel like my team is for the most part pretty efficient.  as the product manager i'm the road block on occasion because a lot of work is getting down at once but for the most part i can keep an eye on all of the teams each sprint and keep people moving forward well.

but one of my team members moved to another project a few years back and i think there are almost 1000 developers working in it now.   twice now he's told me  how he worked on a feature for ~3 months only to find out at the very end that multiple people were assigned the same task so all of this work was going to be thrown away.  

on my team ~30% of the team is QA.  on the bigger project it's probably 60%.   there are extra layers of validation around branch management and release management since its really common for someone to work on their little isolated feature and find out later they broke existing workflows they were unaware of.   it's just a lot of effort trying to get 1000 people all working in the same direction.
         

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Legend

Quote from: kitler53 on Today at 08:05 PMi think this applies to more than just software but you projects get exponentially more expensive the bigger the project. 


the software i work on has about ~50 developers/QA and i feel like my team is for the most part pretty efficient.  as the product manager i'm the road block on occasion because a lot of work is getting down at once but for the most part i can keep an eye on all of the teams each sprint and keep people moving forward well.

but one of my team members moved to another project a few years back and i think there are almost 1000 developers working in it now.  twice now he's told me  how he worked on a feature for ~3 months only to find out at the very end that multiple people were assigned the same task so all of this work was going to be thrown away. 

on my team ~30% of the team is QA.  on the bigger project it's probably 60%.  there are extra layers of validation around branch management and release management since its really common for someone to work on their little isolated feature and find out later they broke existing workflows they were unaware of.  it's just a lot of effort trying to get 1000 people all working in the same direction.
Now that could be a decent use for AI. Not managing people, but just watching everyone's work and pointing out to managers when it looks like there will be merge issues.