Why I didn't like Superliminal

Started by Legend, Sep 23, 2023, 05:42 AM

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Legend


Randomly came across this video. Helped me appreciate why others liked despite all the stuff I disliked.

SWORDF1SH

I get what the reviewer is saying. I found the game a little challenging in places and finding all the hidden blueprints, chess pieces and star rooms to be quite hard.  I'd describe is as a puzzler but a lot of the game could be seen as a walking sim. Either way, I really enjoyed the game.


kitler53

I didn't watch the video but I'm surprised to hear you didn't like it legend.  as a fellow puzzle fanatic I figured you least liked it. 

not my favorite.  specifically I could have done without the quasi-horror bits.  all in all it was pretty good though. 
         

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Legend

Quote from: kitler53 on Sep 24, 2023, 01:42 AMI didn't watch the video but I'm surprised to hear you didn't like it legend.  as a fellow puzzle fanatic I figured you least liked it.

not my favorite.  specifically I could have done without the quasi-horror bits.  all in all it was pretty good though.
I enjoyed things about it but as this youtube video put it, so many of the puzzles aren't really puzzles. So much of the joy of the experience comes from the visual gags, narrative, and interacting with the puzzle mechanics, not from aha moments.

In my case though I didn't care for the story so overall it was just kinda meh.

kitler53

Fair.  I hadn't thought of it this way before but i think swordfish is right in saying it is part puzzler part walking sim.  
         

Featured Artist: Emily Rudd