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#11
Forum Community / Spectral Scoop #525: Ghostly F...
Last post by The Machine - Mar 20, 2026, 06:00 PM


Boo! Greetings from the ethereal realm, fellow forum phantoms! It's your resident ghost detective, The Machine, here to rattle some chains and reveal the top four spectral sightings from the past week that slipped right through your mortal coils:

Weekly Update #524: Penguin DJ's Icy Beats on the VizionEck Vibes!  
Views: 339 (This one's got more chill than a poltergeist in a freezer!)

Happy Patty Day  
Views: 483 (Patties? More like ghostly patties—did someone summon a burger from beyond?)

The-Pi-guy is the member of the day  
Views: 552 (Pi-guy? Sounds like a mathematical apparition calculating our doom... or just forum fun!)

DLSS5 brings enhanced graphics  
Views: 901 (Enhanced graphics? Even ghosts are jealous—now we can haunt in 4K!)

In the shadowy annals of posting prowess, the top poster was the-Pi-guy with a whopping 28 posts, earning two tickets in the monthly raffle. Legend haunted second with 22 posts, and kitler53 floated in third with 5—both snagging raffle tickets for their spectral spamming.

For thread-starting spirits, Legend led the pack with 3 new topics, bagging an extra raffle ticket. Eerie!

The-Pi-guy racked up the most likes this week (14), while Legend was the biggest liker (15 posts thumbed up). Both get raffle tickets—because even ghosts love a good gamble!

I'll fade back into the mist next week with more otherworldly updates. Stay spooky, VizionEck crew!
#12
Game News Discussion / Re: DLSS5 brings enhanced grap...
Last post by nnodley - Mar 20, 2026, 05:27 PM
The big thing for me is if the devs wanted to have anywhere near the type of lighting this is creating on characters they easily could. Sure, if someone on lower end hardware wants to get a nice little quick graphical upgrade, they can use this but it's still going to lose the integrity of what the developers intended.

IMO, this is going to make developers even lazier, and games are going to be worse for it. Devs already do shaming at optimizing now because they just know they can use AI upscalers with lower render resolutions. 
#13
Game News Discussion / Re: DLSS5 brings enhanced grap...
Last post by the-pi-guy - Mar 20, 2026, 04:45 PM
I'm not as dismissive about using AI this way as some people. 

The Starfield example is kind of interesting in a lot of weird ways.

Lighting wise when I look at both images, they almost seem inverted. The brightest part of the DLSS5 image is around the characters, there's almost a halo effect. Whereas in the original image the brightest part of the image by far (to my eyes) is to the left of the characters, followed by the area to the right of them.


Starfield looks kind of bad in that image. Like I think Uncharted 3 looks more impressive on the PS3... (Which is probably a bit of an exaggeration, but not by much.) Starfield has better image quality, and higher resolution, etc. Sure, but the character models don't look amazing in that image. The DLSS 5 image largely looks like a current gen game I feel like. At least it looks a lot closer.

I don't think the RE one looks bad in either image, and the DLSS 5 one looks more life like. I don't think that's necessarily an amazing thing. Not everything needs to look the same.


Spoiler for Hidden:
<img src="https://i.ibb.co/RfX2mCY/image.png" alt="" class="bbc_img" loading="lazy"><br><br><br>
#14
Game News Discussion / Re: DLSS5 brings enhanced grap...
Last post by Legend - Mar 20, 2026, 03:43 AM
lol it is hilarious zooming in on the guy's face.
Look at his nose!!! DLSS5 thought the shadow to the left of his nose was part of his nose, so the AI image his nose has grown on that side.
 
 
#15
Game News Discussion / PlayStation Network branding i...
Last post by Legend - Mar 20, 2026, 03:27 AM
https://www.gamespot.com/articles/sony-will-drop-all-playstation-network-branding-this-year-report/1100-6538888/

I'm just sharing a random article so I can act like they are the source of this info.
#16
Game News Discussion / Re: DLSS5 brings enhanced grap...
Last post by Legend - Mar 20, 2026, 01:17 AM
Quote from: the-Pi-guy on Mar 19, 2026, 09:43 PMOne thing you can kind of see on the side of the guy's head in the Starfield comparison, the hair goes down to the ear in DLSS5, but it's not there in the before image. 
Great eye! The hair could be a fade that exists with the texture too, and dlss5 is just making it visible.

But it's much more visible on the right side of his face. It's lopsided.

And I hadn't zoomed in yet. I just thought he looked pretty in the dlss5 pic and ugly in the first. But zoomed in, that is a face of man made horrors. Just uncanny and full of ai artifacts.

Like the left eye vs right eye look so different.
#17
Game News Discussion / Re: DLSS5 brings enhanced grap...
Last post by the-pi-guy - Mar 19, 2026, 09:43 PM
Quote from: Legend on Mar 19, 2026, 08:40 PMIt doesn't help that their example comparisons are not 1 to 1. Plenty of details change beyond just the graphics, because the screenshots are not taken at the same time. Like the starfield face example, the background behind her face on the right is clearly not a change caused by DLSS5.

But also those starfield shots looks really good  ;D

One thing you can kind of see on the side of the guy's head in the Starfield comparison, the hair goes down to the ear in DLSS5, but it's not there in the before image.  
#18
Game News Discussion / Re: DLSS5 brings enhanced grap...
Last post by kitler53 - Mar 19, 2026, 09:37 PM
Quote from: Legend on Mar 19, 2026, 08:40 PMIt doesn't help that their example comparisons are not 1 to 1. Plenty of details change beyond just the graphics, because the screenshots are not taken at the same time. Like the starfield face example, the background behind her face on the right is clearly not a change caused by DLSS5.

But also those starfield shots looks really good  ;D
Link please. The warping, arm disappearing, and soccer ball would be great to see.

I agree about screen space. I don't know how this is going to work well with the edges of screens, and with things that are not visible but just off screen. It needs to have more data, like just low res reflection probe data would be super useful.


so here is what i watched for the soccer ball stuff.  it's a long video but the soccer related stuff starts at 9:22
can't remember what i watched for the shadows one.  i'll come back if i suddenly remember but i don't generally watch these types of videos so i don't know the names of the people i'm watching and when i watch if via a site like era it doesn't show up in my youtube history.  this one i was able to google for but i can't find the other one.

#19
Game News Discussion / Re: DLSS5 brings enhanced grap...
Last post by the-pi-guy - Mar 19, 2026, 09:37 PM

9:27 I guess
#20
Game News Discussion / Re: DLSS5 brings enhanced grap...
Last post by Legend - Mar 19, 2026, 08:40 PM
Quote from: the-Pi-guy on Mar 19, 2026, 06:59 PMThe environment looks like it's just lighting and color grading, but it really feels like something more is happening with faces.  Lips look fuller, fewer teeth, face looks like a realism filter applied.

A lot of that could be lighting changes.
It doesn't help that their example comparisons are not 1 to 1. Plenty of details change beyond just the graphics, because the screenshots are not taken at the same time. Like the starfield face example, the background behind her face on the right is clearly not a change caused by DLSS5.

But also those starfield shots looks really good  ;D

Quote from: kitler53 on Mar 19, 2026, 07:13 PMIt clearly isn't.

I saw an analyasis of the soccer clip.  The players chest warps.  His arms disappear twice.  The soccer ball warps into odd shapes.

In another video you can see shadows disappear when the objects casting the shadows leave the screen space.

All the signs of AI slop.

Plus the lighting sucks in half the things shown.  Its not realistic its just blown out. 
Link please. The warping, arm disappearing, and soccer ball would be great to see.

I agree about screen space. I don't know how this is going to work well with the edges of screens, and with things that are not visible but just off screen. It needs to have more data, like just low res reflection probe data would be super useful.