
Quote from: the-Pi-guy on Mar 19, 2026, 09:43 PMOne thing you can kind of see on the side of the guy's head in the Starfield comparison, the hair goes down to the ear in DLSS5, but it's not there in the before image.Great eye! The hair could be a fade that exists with the texture too, and dlss5 is just making it visible.
Quote from: Legend on Mar 19, 2026, 08:40 PMIt doesn't help that their example comparisons are not 1 to 1. Plenty of details change beyond just the graphics, because the screenshots are not taken at the same time. Like the starfield face example, the background behind her face on the right is clearly not a change caused by DLSS5.One thing you can kind of see on the side of the guy's head in the Starfield comparison, the hair goes down to the ear in DLSS5, but it's not there in the before image.
But also those starfield shots looks really good
Quote from: Legend on Mar 19, 2026, 08:40 PMIt doesn't help that their example comparisons are not 1 to 1. Plenty of details change beyond just the graphics, because the screenshots are not taken at the same time. Like the starfield face example, the background behind her face on the right is clearly not a change caused by DLSS5.so here is what i watched for the soccer ball stuff. it's a long video but the soccer related stuff starts at 9:22
But also those starfield shots looks really good
Link please. The warping, arm disappearing, and soccer ball would be great to see.
I agree about screen space. I don't know how this is going to work well with the edges of screens, and with things that are not visible but just off screen. It needs to have more data, like just low res reflection probe data would be super useful.
Quote from: the-Pi-guy on Mar 19, 2026, 06:59 PMThe environment looks like it's just lighting and color grading, but it really feels like something more is happening with faces. Lips look fuller, fewer teeth, face looks like a realism filter applied.It doesn't help that their example comparisons are not 1 to 1. Plenty of details change beyond just the graphics, because the screenshots are not taken at the same time. Like the starfield face example, the background behind her face on the right is clearly not a change caused by DLSS5.
A lot of that could be lighting changes.

Quote from: kitler53 on Mar 19, 2026, 07:13 PMIt clearly isn't.Link please. The warping, arm disappearing, and soccer ball would be great to see.
I saw an analyasis of the soccer clip. The players chest warps. His arms disappear twice. The soccer ball warps into odd shapes.
In another video you can see shadows disappear when the objects casting the shadows leave the screen space.
All the signs of AI slop.
Plus the lighting sucks in half the things shown. Its not realistic its just blown out.
Quote from: Legend on Mar 19, 2026, 05:22 PMYou still feel that way? Nvidia is insisting it's just lighting and color grading.Yes. lol
Quote from: Legend on Mar 19, 2026, 05:22 PMYou still feel that way? Nvidia is insisting it's just lighting and color grading.It clearly isn't.
Quote from: Legend on Mar 19, 2026, 05:22 PMYou still feel that way? Nvidia is insisting it's just lighting and color grading.The environment looks like it's just lighting and color grading, but it really feels like something more is happening with faces. Lips look fuller, fewer teeth, face looks like a realism filter applied.
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