The Forged Kingdoms OT: Dream Bigger

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Started by Legend, Sep 26, 2019, 08:18 PM

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Legend

Just some musings on maps and gameplay.

No minimap.
No compass map.

When playing, the player should be focused on their world. Look at the actual places you are going!


For the full game map, the camera just zooms out and the real 3D world is used. The engine supports this and it saves a lot of time. Also is really cool.

I have concerns about it with gameplay though. Unless it is built into the lore like eagle vision, it makes no sense. Why would you be able to see all that?


I kinda feel like it might make sense to take botw's thoughts on maps to the extreme. No maps ever. Instead the map button toggles in world labels. Visible mountains, lakes, rivers, cities, etc. have their names hover over them in medieval style. Climbing to the top of a mountain would not just let you see a good vista, it would let you locate yourself and surroundings.

This is important because "quests" will not mark a pin for the exact location. Instead they use landmarks. If the treasure is between yorky river and mount massive, you focus on finding those first.


With that said, a system is still needed to help the player rember things. There are literally thousands of mountains in the game and the player can't be expected to remember the name of every one. A map is the only way to present that info.

So we have a catch 22 on our hands.