Twisty Puzzle Simulator OT: piece by piece

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Started by Legend, Oct 23, 2018, 03:57 PM

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Legend

WOW the Adventure Update video look awesome  Can't wait to try it and the new puzzles. Can you go back to a puzzle you've earned a star on and "grind" for more coins?
Thanks!

Yes you can solve puzzles as many times as you want and earn coins while doing so. Coins are primarily used for buying stars to help with progression, but they can also be used to buy "gimmicky" things that are just for fun.

I second that, Congrats to whoever solved all of the puzzles for the Plat. It looks like a 2nd person got the Plat  I've only got 5 of the Trophies so far, and I'm working on the 3x3x4 puzzles and Binary Planets puzzles Trophies now (all about 60%+ solved).

I've been racking my brain trying to decipher the "CATAMARAN • LOCOMOTOR" code(s). I've tried by Frequency "242424241 • 142424242 / 242424R41 • LO2O2O2OR" (without/with "Direction" and "O") and still nothing
The only puzzle that worked with the codes I generated so far is for Bubble (UOUOUOUOX)
I'm probably over thinking the solution  

Just added a 2x2x4 to my collection, fun little puzzle to solve.
The CATAMARAN LOCOMOTOR codes lead to a relatively simple puzzle so I'll give you some help.

In CATAMARAN, A=O.

In LOCOMOTOR, O=O.

CATAMARAN=LOCOMOTOR, it is just one code presented twice using two ciphers and all codes end in OX.


I like my 2x2x4 too. It's my only cuboid.

Yeah the adventure mode update looks great, definitely something for someone like me!

I was also going to ask if there's some sort of tutorial or teacher mode for these puzzles... watching the video it seems like even on the simpler scrambles you might get a bit lost if you don't know the techniques for solving these. So if there's levels that are dedicated to stuff like how to swap these two squares or how to get this square into a complete line etc.
I was essentially speedrunning the game since I've played the opening section so much (although I still got tripped up a couple times lol).

Normally you'd spend a lot more time with the first few puzzles and use them to figure out some general techniques. For example the very first puzzle teaches/reminds the player to think of all stickers on a piece instead of just focusing on one color. The 1x2x2 throws a curveball on the third solve since it involves a few more twists.

Since this is a twisty puzzle simulator and not a 3x3x3 simulator, I think the tutorials need to taught within gameplay so the player thinks they figured it out for themselves. That way they understand why the technique works and can modify it for future situations. I'll probably need to add more easy starter puzzles though.