I don't remember if I actually posted this.
I think with VR they should have started from the bottom.
Instead of spending 4-6 years making a big VR game, they should have had a studio dedicated to putting out a smaller title every ~24 months or something.
Sony had a Manchester Studio work on VR for 5 years, and closed without ever making a game. Horizon Call of the Mountain was 4 years I believe?
Astro Bot Rescue Mission was made over 18 months. This is what they should have been striving for.
I think with VR they should have started from the bottom.
Instead of spending 4-6 years making a big VR game, they should have had a studio dedicated to putting out a smaller title every ~24 months or something.
Sony had a Manchester Studio work on VR for 5 years, and closed without ever making a game. Horizon Call of the Mountain was 4 years I believe?
Astro Bot Rescue Mission was made over 18 months. This is what they should have been striving for.