what are the good VR games then because i haven't seen any.Nope
Started by Mmm_fish_tacos, Sep 05, 2015, 06:10 PM
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Honestly I think PSVR will cost 399$ max.i could care less who is hyping it. no sane development team will create software for a device that has a user base that is too low to be able to have reasonable expectations that the game will be a profitable business venture.
There are similar headsets for 299$.
Besides that, Euro Truck Simulator 2, that's AAAA for sure.
The group hyping it, is very different from the group that hyped up the Wii.
I'd try out a headset if you can find one. I got to try out GearVR. Very very cool.
i could care less who is hyping it. no sane development team will create software for a device that has a user base that is too low to be able to have reasonable expectations that the game will be a profitable business venture.Thought you loved indies
right now the games look low budget and shaming. the hardware is really expensive. this tech has set itself up for failure because without customers there won't be software and without software there won't be customers. being this expensive massively reduces the amount of early adopters that are going to be willing to invest in a platform on promises and hope.
i've been down on vr for a while now but this really is the nail in the coffin for me. i am definitely not buying any vr device (not even psvr) for at least a year after launch. after a year out i'll at least be able to tell is support is going to be maintained or vaporize but i'll wager my entire vizioneck wallet that support is gone for any vr-exclusive game. there will not be a market to sell to at these prices. i have no interest in tacked-on vr support for non vr games.
Thought you loved indiesBut indie support can dry up too if the headsets fail to attract a market.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
But indie support can dry up too if the headsets fail to attract a market.I'd argue the Vita is different from Vive and Oculus as being at least relatively open.
When was the last time vita had an exclusive indie game?
I'd argue the Vita is different from Vive and Oculus as being at least relatively open.Yeah I really prefer PC VR for that reason too.
PSVR being a part of a closed platform can certainly have support dry up. PC is less vulnerable to that. As long as someone thinks the experience is worth it, it'll trickle in.
People have put in unofficial support into games like Minecraft and Skyrim.
Honestly that's a big reason why I have been thinking about getting a PC headset over PSVR.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
i could care less who is hyping it. no sane development team will create software for a device that has a user base that is too low to be able to have reasonable expectations that the game will be a profitable business venture.To be honest, your expectations are very different from mine. I'm blown away by the amount of content. The AAA content is a little lacking, but there are already a couple of things.
right now the games look low budget and shaming. the hardware is really expensive. this tech has set itself up for failure because without customers there won't be software and without software there won't be customers. being this expensive massively reduces the amount of early adopters that are going to be willing to invest in a platform on promises and hope.You have to start somewhere. I still see some great looking games. Rigs, Luckey's Tale, Vanishing of Ethan Carter and a couple of others look really good in my opinion.
i've been down on vr for a while now but this really is the nail in the coffin for me. i am definitely not buying any vr device (not even psvr) for at least a year after launch. after a year out i'll at least be able to tell is support is going to be maintained or vaporize but i'll wager my entire vizioneck wallet that support is gone for any vr-exclusive game. there will not be a market to sell to at these prices. i have no interest in tacked-on vr support for non vr games.What I don't really get is why you're being so down on VR. There are literally 100's of games (albeit mostly indies) for VR, despite being months away from launching. We have E3 coming. (Please at least wait to complain until E3; even then I don't want to hear about it, to be honest).
Yeah I really prefer PC VR for that reason too.I'm just really not sure. PC VR seems safer, but most of the really good looking games that I want are on PS4 for now.
Plus VR makes sims games even more amazing, and I love sim games on PC.
If PSVR supports PC then I'll be super happy. I'd still buy almost all VR games on PS4, but on PC I could run the unofficial ones.
Well, there's my 50th birthday present sorted for the 16th March!Me when I'm even older!
No socks this year kids, dad needs psvr!
March 15th? Wooot!
Don't know where this came from but apparently it's quality from devs who've worked with all these headsets.
NeoGAF - View Single Post - Playstation VR GDC Presentation: March 15th
Me when I'm even older!
Dr.Richard Marks had a talk about PSVR at the Vision AR/VR Summit last week. The video has now been released online: https://www.youtube.com/watch?v=XZVVs5O8NC0 Some details as I watch:Here's a video of the 'Disc Battle' demo that had an hardware error during PSX keynote (here's how it is when working): https://youtu.be/XZVVs5O8NC0?t=1601
- *<18ms super low latency thanks to fixed hardware.
- 100degree FOV.
- Console effectively ~60% more powerful than same-spec PC (as reported by middleware providers, not Sony).
QuoteOriginally Posted by Dynablast
Same story from a VR developer on Reddit:"PSVR is extremely close to being on par with Vive and the Rift w/ a gtx970 based on the tests I've done. The team from Epic (Nick & Tom) have also stated the same in at least one of their VR Twitch streams. If your app runs at 90Hz on a PC with a gtx970 then you should be very close to 60 on the ps4. And with the 120Hz reprojection applied it's glassy smooth."
- Reprojection was previously on as an option but now Sony has made it permanently on as it has no down-sides (contra keeping it off).
- The breakout box doesn't touch the signal between the PS4 and the PSVR, just takes it post and warps it for TV. The only thing it feeds to the PSVR is the 3D audio which it *does* process. No PS4 GPU/CPU cycles spent on Audio.
- Reconfirms that the only new hardware is the PSVR hmd itself, the rest is what's already in the market (PS4 camera, PS Move, DS4).
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
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