I absolutely love post apocalyptic settings, yet I hate how overused they've recently become. So what if we flip it around a bit? Game takes place on an alternative version of Earth, where aliens visited around 500 BC. These aliens were strong and technologically advanced, yet opted to use humans as a slave source. Their reign was cruel and long.I love it! I'm not sure how we should do lore. Story book style, random old guy telling the story style, something else style?
Around 300 AD, the aliens disappeared during the dead of night. Game takes place circa 1600 AD where their lost cities are nothing but ruins from another time. Society has moved on, humanity has healed. Most are still scared of the relics and the thought of the aliens returning one day, with these fears replacing religion and folklore in their communities. Some people have succeeded in using the remnants of alien tech, yet their understanding is like that of a baby with a smart phone. It's evolved into essentially magic, spells and all.
Spoiler for Hidden:
I actually had to look at the location of the deathly intersection to see what to do with it.Do we want the deathly intersection to stay a joke?
We could have a thing out of it.
Spoiler for Hidden:
*shrugs*