The Forum RPG is released for play testing

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Started by Legend, Jan 05, 2016, 07:37 PM

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the-pi-guy

I absolutely love post apocalyptic settings, yet I hate how overused they've recently become. So what if we flip it around a bit? Game takes place on an alternative version of Earth, where aliens visited around 500 BC. These aliens were strong and technologically advanced, yet opted to use humans as a slave source. Their reign was cruel and long.

Around 300 AD, the aliens disappeared during the dead of night. Game takes place circa 1600 AD where their lost cities are nothing but ruins from another time. Society has moved on, humanity has healed. Most are still scared of the relics and the thought of the aliens returning one day, with these fears replacing religion and folklore in their communities. Some people have succeeded in using the remnants of alien tech, yet their understanding is like that of a baby with a smart phone. It's evolved into essentially magic, spells and all.
I love it!  I'm not sure how we should do lore.  Story book style, random old guy telling the story style, something else style?  

Spoiler for Hidden:
<br>It was ages ago, when they visited from the sky. &nbsp;They made slaves of men, and began the dark era. &nbsp;<br>Centuries gone past, generations dead; the visitors mysteriously left. &nbsp;<br>Their memories are all around us. &nbsp;The ruins still stand, long after the owners left. &nbsp;<br><br>Many still fear the memories of those long gone, fear of return. &nbsp;<br>



I actually had to look at the location of the deathly intersection to see what to do with it.
Do we want the deathly intersection to stay a joke?  

We could have a thing out of it.
Spoiler for Hidden:
<br>There are many stories of the deathly intersection. &nbsp;<br>Some old folk claim that there was an intersection made of gold, that many have spent their lives looking for. &nbsp;<br>


*shrugs*