We play games on TVs with controllers and don't need an explanation for that, so maybe there shouldn't be an explanation for viewing the 3D volumetric display. It'd just be a mechanic.
The game would be exclusively 4D with only lore/worldbuilding relating to whatever story I want to tell in that 4D world. You wouldn't play as a person controlling a 4D object, you'd be playing directly as a 4D being. Would be cooler and also decrease rendering complexity.
The game would be exclusively 4D with only lore/worldbuilding relating to whatever story I want to tell in that 4D world. You wouldn't play as a person controlling a 4D object, you'd be playing directly as a 4D being. Would be cooler and also decrease rendering complexity.