Was PSVR Sony's best peripheral?

Started by the-pi-guy, Oct 14, 2021, 07:05 PM

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the-pi-guy

https://uploadvr.com/psvr-best-peripheral/

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PSVR was the best peripheral Sony's gaming division has ever made. There, I said it.

Sony's history with console peripherals and spin-offs has been, let's face it, a little rocky. For every time PlayStation captured a certain market with a specific concept, there were two or three other attempts that didn't quite take off. The PS2-era SingStar mics and Buzz controllers found a home in Europe, but the PS3's Move controllers struggled to truly differentiate themselves in the face of the technically simplified -- and much cheaper -- Nintendo Wii.

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But PSVR's successes can't be attributed to Sony on its own. Yes, the platform holder was no doubt instrumental to securing giant exclusives like Resident Evil 7 and, more recently, Hitman 3, but a lot of PSVR's best games have come from developers' desire to create something previously unseen. In Stockholm, former DICE and King developers gathered for a fresh start with studios like Fast Travel Games. In Seattle, people that once worked on Halo took a chance on Moss and in the process unearthed a unique layer of player/protagonist relationships we hadn't really seen before.

Artists that hadn't really made games before like Innerspace created A Fisherman's Tale, which provided possibly the most mind-bending puzzle experience of the past few years. Even the sci-fi blockbuster action of the PlayStation-published Farpoint was born out of a former Sony developer's experiments with a gun-shaped controller.

Do you agree?

PSVR just hit it's 5 year anniversary, there aren't many peripherals that continued to see support that long and even an upcoming sequel.

Legend

I think PS2's Eye Toy is the only thing that could potentially give it a run for its money.

Eye Toy sold pretty well and was arguably the public grandfather of motion gaming.