So I kind of tagged this earlier, and wanted to come back to it.
>Technology should be social not anti-social:
A few of the biggest VR games are social experiences. The biggest one is VRChat. But there's other experiences like the Star Trek, and Keep Talking.
>VR is too expensive:
Still pretty true. I think we're slowly getting to the point where this is getting to be less of an issue. But it's largely on Sony. Oculus Quest with price cuts could be a game changer though.
>but the experience... won't happen.
Fairly true. But Bethesda and Insomniac Games have been really great supporters of VR. Rockstar Games has something coming, and Valve has 3 major titles coming forward.
>but the experience... sucks for (most) games anyways.
I can now speak on this with actual experience.
Mapping movement is fine. It does take away a little bit, but it's still a huge boon to be able to use your hands. It's still cool to watch the world basically move past you.
I know a lot of people don't like teleportation, but when you get into it, teleportation actually works amazingly well and it keeps the immersion.
>but the experience... adds (almost) nothing to movies.
What Legend said a while ago.
It's actually remarkable how good a headset is at being able to simulate a huge screen. And yes the headsets are bulky and most people probably don't want to be using one for a whole movie, but we'll get smaller headsets in the future.
>the technology:
Has been surprisingly good. Sony's pushed a lot of games at a great frame rate. And all 3 headsets have software to smooth out the experience. So a 45, or 60 fps experience still usually feels as smooth as a 90/120 fps experience.
>Technology should be social not anti-social:
A few of the biggest VR games are social experiences. The biggest one is VRChat. But there's other experiences like the Star Trek, and Keep Talking.
>VR is too expensive:
Still pretty true. I think we're slowly getting to the point where this is getting to be less of an issue. But it's largely on Sony. Oculus Quest with price cuts could be a game changer though.
>but the experience... won't happen.
Fairly true. But Bethesda and Insomniac Games have been really great supporters of VR. Rockstar Games has something coming, and Valve has 3 major titles coming forward.
>but the experience... sucks for (most) games anyways.
I can now speak on this with actual experience.
Mapping movement is fine. It does take away a little bit, but it's still a huge boon to be able to use your hands. It's still cool to watch the world basically move past you.
I know a lot of people don't like teleportation, but when you get into it, teleportation actually works amazingly well and it keeps the immersion.
>but the experience... adds (almost) nothing to movies.
What Legend said a while ago.
It's actually remarkable how good a headset is at being able to simulate a huge screen. And yes the headsets are bulky and most people probably don't want to be using one for a whole movie, but we'll get smaller headsets in the future.
>the technology:
Has been surprisingly good. Sony's pushed a lot of games at a great frame rate. And all 3 headsets have software to smooth out the experience. So a 45, or 60 fps experience still usually feels as smooth as a 90/120 fps experience.