VizionEck

Gaming => Gaming Community => Topic started by: Legend on Dec 21, 2020, 03:29 PM

Title: Hapax OT: oh my God it's full of stars
Post by: Legend on Dec 21, 2020, 03:29 PM
(https://media.vizioneck.com/images/hapax/hapaxlogotransptestthin.png)

Awake mysteriously on an alien spaceship. The rest is up to you.

(https://media.vizioneck.com/images/hapax/hapaxteaserwl.png)

Hapax is a puzzle focused immersive sim set on a hard sci-fi alien spaceship.


Coming 2021 to PS5, PS4, and PC.





Hapax is VizionEck Adventure, reborn. After seven years of development, this beast will be going gold in the coming months.


Today is just a lowkey reveal of the name and new direction, in honor of the great conjunction (and my birthday). I'll work on a reveal video after winter break.
Title: Re: Hapax OT: The return of an old friend
Post by: Xevross on Dec 21, 2020, 03:57 PM
Happy birthday!

Did the visual style completely change with this?
Title: Re: Hapax OT: The return of an old friend
Post by: Legend on Dec 21, 2020, 04:27 PM
Happy birthday!

Did the visual style completely change with this?
Thanks!

Visual style completely changed. I needed something that would look "deserving" of PS5 and most of my lore for the original style had to be changed. Now the game is full photorealistic with raytracing. Increases immersion too which is a big part of the new game.
Title: Re: Hapax OT: The return of an old friend
Post by: kitler53 on Dec 21, 2020, 05:08 PM
I am a puzzle fan so I'll probably get it. 
Title: Re: Hapax OT: The return of an old friend
Post by: the-pi-guy on Dec 21, 2020, 05:14 PM
I am a friendship fan, so I will probably get it
Title: Re: Hapax OT: The return of an old friend
Post by: Xevross on Dec 21, 2020, 05:43 PM
I'm a getting it fan, so I'll probably get it.
Title: Re: Hapax OT: The return of an old friend
Post by: Dr. Pezus on Dec 21, 2020, 06:04 PM
I'm a fan, so I'll probably get it
Title: Re: Hapax OT: The return of an old friend
Post by: Legend on Dec 21, 2020, 06:07 PM
I am a puzzle fan so I'll probably get it.
I'd hope so. In the wise words of Bugsnax, Hapax will be one of the best games on PS5.

I believe I've managed to do some pretty cool things with the puzzles. The permadeath/not-a-time-loop mechanic really drives them in a unique direction.

I am a friendship fan, so I will probably get it
Aw shucks  :-*

I'm a getting it fan, so I'll probably get it.
I'm trying to appeal to getting it fans, so this time it's releasing in Europe.




Also in tangential news, this is the official cancelation of that Forged Odyssey Lone Winter spinoff idea. I'm trying to release Hapax in the first part of 2021 and then put everything into Forged Odyssey proper.
Title: Re: Hapax OT: The return of an old friend
Post by: Legend on Dec 22, 2020, 12:06 AM
Fun fact, the name of this game isn't a made up word. Huge upgrade over "VizionEck" cause it's easy to spell lol.
Title: Re: Hapax OT: The return of an old friend
Post by: the-pi-guy on Jan 04, 2021, 06:12 PM
You should release a trailer with the original VizionEck gameplay and have it transition to Hapax graphics.  

It's come so far from the days of "Xbots hate VizionEck, but like racists"
Title: Re: Hapax OT: The return of an old friend
Post by: Legend on Jan 04, 2021, 10:48 PM
You should release a trailer with the original VizionEck gameplay and have it transition to Hapax graphics.  

It's come so far from the days of "Xbots hate VizionEck, but like racists"
I want to release some nostalgic video like that. Going plan is to just remake the very first reveal trailer with current assets.
Title: Re: Hapax OT: The return of an old friend
Post by: Legend on Jan 05, 2021, 05:18 PM
I'm cleaning out old boxes and found one of my early languages I created in 5th grade. It's pretty much just an English relex but it's fun to see just how long I've been interested in stuff like this.

Hapax is truly the Lord of the Rings of video games. I developed the language for the sake of the language and built a video game to house it.
Title: Re: Hapax OT: The return of an old friend
Post by: Xevross on Jan 05, 2021, 05:26 PM
I'm cleaning out old boxes and found one of my early languages I created in 5th grade. It's pretty much just an English relex but it's fun to see just how long I've been interested in stuff like this.

Hapax is truly the Lord of the Rings of video games. I developed the language for the sake of the language and built a video game to house it.
There's a lot more to lord of the rings than that ;D
Title: Re: Hapax OT: The return of an old friend
Post by: Legend on Jan 05, 2021, 06:35 PM
There's a lot more to lord of the rings than that ;D
Well not really. Tolkien basically invented artistic language creation. He's the closest thing there is to a "father of conlanging."
Title: Re: Hapax OT: The return of an old friend
Post by: the-pi-guy on Jan 05, 2021, 06:51 PM
Well not really. Tolkien basically invented artistic language creation. He's the closest thing there is to a "father of conlanging."
Kind of depends on what you/Xev mean.

Xev could argue that LotR is a lot more than just language in a book.  It also has a large amount of history and culture that is backed by Catholicism Creationism, and it has stories taking place in that world.

Or you could argue that LotR's history and culture itself existed because of Tolkien's languages. (Which he has said himself).  "The elvish languages evolved this way because these groups split up".

It is absolutely true that LotR exists because of language, but at the same time that can feel like a diminutive view that LotR is a collection of conlangs, that had a book written around it.  
Title: Re: Hapax OT: The return of an old friend
Post by: Legend on Jan 05, 2021, 07:20 PM
Kind of depends on what you/Xev mean.

Xev could argue that LotR is a lot more than just language in a book.  It also has a large amount of history and culture that is backed by Catholicism Creationism, and it has stories taking place in that world.

Or you could argue that LotR's history and culture itself existed because of Tolkien's languages. (Which he has said himself).  "The elvish languages evolved this way because these groups split up".

It is absolutely true that LotR exists because of language, but at the same time that can feel like a diminutive view that LotR is a collection of conlangs, that had a book written around it.  

Lotr is a lot more than language in a book, just like (I hope) Hapax is a lot more than language in a game.

A "house" isn't easy to make or worthless without its occupant.
Title: Re: Hapax OT: The return of an old friend
Post by: Legend on Jan 11, 2021, 06:43 AM
Can I get away with not having a player shadow?

The game has running, jumping, crouching, and crawling so I can save a bit of dev time by not having animations for those.

#Budgeting
Title: Re: Hapax OT: The return of an old friend
Post by: kitler53 on Jan 11, 2021, 03:56 PM
sure you can.  if you want to be labeled as lazy.
Title: Re: Hapax OT: The return of an old friend
Post by: Legend on Jan 11, 2021, 04:43 PM
sure you can.  if you want to be labeled as lazy.
The Talos Principle didn't get labeled as lazy.

It's more about if the player can be immersed and feel like a physical human just from head bob and context.
Title: Re: Hapax OT: The return of an old friend
Post by: kitler53 on Jan 11, 2021, 06:37 PM
The Talos Principle didn't get labeled as lazy.

It's more about if the player can be immersed and feel like a physical human just from head bob and context.
i think it was obvious but in case not i was kidding.

i'm not sure if i know enough to even say anything.   are you a first-person perspective?  if so i don't think people expect the player to cast a shadow.  also people judge less on indie titles.  a AAA from playstation would be judge much more critically on these details.
Title: Re: Hapax OT: The return of an old friend
Post by: Legend on Jan 11, 2021, 06:59 PM
i think it was obvious but in case not i was kidding.

i'm not sure if i know enough to even say anything.   are you a first-person perspective?  if so i don't think people expect the player to cast a shadow.  also people judge less on indie titles.  a AAA from playstation would be judge much more critically on these details.
I didn't realize you were kidding haha. Lazy devs rhetoric is far too popular and even if it's usually dumb, it is something I fear.

Yeah first person.

Being first person, my two priorities are immersing the player into the world and having them know they're human. I don't want the player to come to the conclusion they're a ghost or something.
Title: Re: Hapax OT: The return of an old friend
Post by: the-pi-guy on Jan 11, 2021, 07:20 PM
I didn't realize you were kidding haha.
To be fair, it was a bad joke.  I didn't even exhale any extra air.  

Quote
Lazy devs rhetoric is far too popular and even if it's usually dumb, it is something I fear.
You'll be fine.

Quote
Yeah first person.

Being first person, my two priorities are immersing the player into the world and having them know they're human. I don't want the player to come to the conclusion they're a ghost or something.
Shadows are probably more distracting than not in first person games.  Are there any mirrors?
Title: Re: Hapax OT: The return of an old friend
Post by: Legend on Jan 11, 2021, 09:12 PM
To be fair, it was a bad joke.  I didn't even exhale any extra air.  
You'll be fine.

Shadows are probably more distracting than not in first person games.  Are there any mirrors?

I want to show off ray tracing so there are a lot of reflective surfaces, but nothing full body.

Might have to nix them though. Unity has a glitch with raytraced reflections that I need to sort out and I'm simultaneously trying to optimize performance.


Realistically I think I might just bite the bullet and add a fully animated player character. It adds "production value" and will help in trailers to sell the concept.

edt: but that is a lot of stupid extra work  :P
Title: Re: Hapax OT: The return of an old friend
Post by: kitler53 on Jan 12, 2021, 12:22 AM
I want to show off ray tracing so there are a lot of reflective surfaces, but nothing full body.

Might have to nix them though. Unity has a glitch with raytraced reflections that I need to sort out and I'm simultaneously trying to optimize performance.


Realistically I think I might just bite the bullet and add a fully animated player character. It adds "production value" and will help in trailers to sell the concept.

edt: but that is a lot of stupid extra work  :P
it was a stupidly small moment in the game but I loved seeing myself in the portal while playing portal.
Title: Re: Hapax OT: The return of an old friend
Post by: Legend on Jan 21, 2021, 07:43 AM
I'm ignoring graphics atm and focusing on gameplay. Guess I won't have a video till next month.

Working on a magical boot that flies around right now  :P
Title: Re: Hapax OT: The return of an old friend
Post by: Legend on Feb 05, 2021, 10:03 PM
(https://media.vizioneck.com/images/hapax/devhomescreen.png)

I'm pretty sure I'm going with a seamless open which is cool. Game boots into this home screen and all the initial setup happens on the left. Once the game is started, the menu fades away and the player stands up.

Lots of things in the screenshot are temp/wrong. I'm just validating the layout atm.
Title: Re: Hapax OT: The return of an old friend
Post by: kitler53 on Feb 05, 2021, 10:33 PM
(https://media.vizioneck.com/images/hapax/devhomescreen.png)

I'm pretty sure I'm going with a seamless open which is cool. Game boots into this home screen and all the initial setup happens on the left. Once the game is started, the menu fades away and the player stands up.

Lots of things in the screenshot are temp/wrong. I'm just validating the layout atm.
i really enjoy that kind of opening.   the original infamous blew my mind on my first play thought.
Title: Re: Hapax OT: The return of an old friend
Post by: Legend on Feb 05, 2021, 10:48 PM
i really enjoy that kind of opening.   the original infamous blew my mind on my first play thought.
I didn't remember that so I pulled it up.



Does anything hold up from that gen? lol I remember Infamous looking so cool.
Title: Re: Hapax OT: The return of an old friend
Post by: the-pi-guy on Feb 05, 2021, 11:11 PM
Infamous 1 was particularly rough.  
Title: Re: Hapax OT: The return of an old friend
Post by: kitler53 on Feb 05, 2021, 11:17 PM
I didn't remember that so I pulled it up.



Does anything hold up from that gen? lol I remember Infamous looking so cool.

I'm not sure the video does it justice. the explosion happens when you click start and the rumble kicks in too.   it was just so unexpected. 

it was fine for an open world game on the ps3.  not great but pretty average for it's day.  
Title: Re: Hapax OT: The return of an old friend
Post by: nnodley on Feb 06, 2021, 05:11 PM
This is the type of opening i was looking into for my game, but my idea is a bit too ambitious for me for my demos purpose.  

But yeah i love these type of openings.  Keeps you into the world without breaking with a black screen or loading
Title: Re: Hapax OT: The return of an old friend
Post by: Xevross on Feb 06, 2021, 06:47 PM
Good idea. God of War 2018 is my favourite opening of the last few years thanks to doing its version of this so well.
Title: Re: Hapax OT: The return of an old friend
Post by: Legend on Feb 06, 2021, 09:47 PM
This is the type of opening i was looking into for my game, but my idea is a bit too ambitious for me for my demos purpose.  

But yeah i love these type of openings.  Keeps you into the world without breaking with a black screen or loading
In my case, this opening saves time. Don't have to model a background just for the menu.

I was also tempted to make the opening menu take place in a really important location, building anticipation as the player slowly learns about it ala AC Odyssey or Outer Wilds.
Good idea. God of War 2018 is my favourite opening of the last few years thanks to doing its version of this so well.
Considering most (every?) previous game did this and gow 2018 had no camera cuts I should have seen it coming but it still surprised me haha.
Title: Re: Hapax OT: The return of an old friend
Post by: Legend on Feb 07, 2021, 03:14 AM
(https://media.vizioneck.com/images/hapax/devplayer1.png)

Another in progress look.

This is the player character. A pressure suit is worn underneath more traditional clothes. I've never modeled fabric before but I'm pretty happy with the results. Still need to do the pants.



If it wasn't already obvious, I decided to not go with floating arms. Immersion is the name of the game. Will also have the nose visible at the bottom of the screen.
Title: Re: Hapax OT: The return of an old friend
Post by: kitler53 on Feb 07, 2021, 06:24 AM
man or women i don't care,.. that's too much clothes. 
Title: Re: Hapax OT: The return of an old friend
Post by: Legend on Feb 07, 2021, 06:40 AM
man or women i don't care,.. that's too much clothes.
Astronauts will forever wear space khakis and no one can convince me otherwise.

Up top she's pretty revealing however.

Spoiler for Hidden:
(https://media.vizioneck.com/images/hapax/devplayerscary.png)
Title: Re: Hapax OT: Per Aspera Ad Astra
Post by: Legend on Feb 09, 2021, 07:49 AM
(https://media.vizioneck.com/images/hapax/hapax15.png)

Since players can literally look down and see their body within the first 30 seconds, it's nice having progress I can share.

Everybody loves astronaut patches!
Title: Re: Hapax OT: Per Aspera Ad Astra
Post by: Legend on Feb 16, 2021, 09:38 PM
(https://media.vizioneck.com/images/hapax/dev48.png)

I think I might add a photomode. Game is enterally first person but this way I can use cool shots like this for marketing. Seeing a person in the environment really helps sell its alien nature. (and once again, this is all just temp assets. You may recognize the square texture from twisty puzzle simulator)


It takes time but I can make good looking assets. What I'm actually struggling with is gameplay. Things have slowed down a lot while I iterate and address some concerns. Maybe I'll be putting in an astronaut smartphone/tablet that can give players a bit more guidance in English.
Title: Re: Hapax OT: Per Aspera Ad Astra
Post by: Legend on Feb 18, 2021, 01:49 AM
(https://media.vizioneck.com/images/hapax/dev59.png)

I set up some cool sci fi wrist bands. They are essentially smart watches that show scrolling data. Kinda like health display in Dead Space, but more immersive and less critical for gameplay.


Of course I don't actually have this current model rigged so to test the setup...

Spoiler for Hidden:
(https://media.vizioneck.com/images/hapax/hapax23.png)
Title: Re: Hapax OT: Per Aspera Ad Astra
Post by: Legend on Feb 20, 2021, 05:38 PM
(https://cdn.discordapp.com/attachments/693874857041199145/812739786653171712/50.png)

Everybody loves planets in the background right?


Also I'm trying to finish Alien Isolation. Lots of similarities to Hapax but I don't know if it's a proper comparison.
Title: Re: Hapax OT: Per Aspera Ad Astra
Post by: Xevross on Feb 20, 2021, 07:08 PM
(https://cdn.discordapp.com/attachments/693874857041199145/812739786653171712/50.png)

Everybody loves planets in the background right?


Also I'm trying to finish Alien Isolation. Lots of similarities to Hapax but I don't know if it's a proper comparison.
As long as the similarities don't stretch to having to run and hide from a big alien and being one of the scariest games ever I'm good.
Title: Re: Hapax OT: Per Aspera Ad Astra
Post by: Legend on Feb 20, 2021, 07:47 PM
As long as the similarities don't stretch to having to run and hide from a big alien and being one of the scariest games ever I'm good.
Well you can run in this game...
Title: Re: Hapax OT: Per Aspera Ad Astra
Post by: Legend on Feb 20, 2021, 10:15 PM
Ok no, nothing like Alien Isolation. Just got to see the alien for the first and second times.
Title: Re: Hapax OT: Per Aspera Ad Astra
Post by: Xevross on Feb 21, 2021, 12:29 AM
Ok no, nothing like Alien Isolation. Just got to see the alien for the first and second times.
Oh ok, lol. So when you said trying to finish you meant you just started it.

That game is all about hiding from that thing from what I remember. The whole constantly hunting you thing I really hate. I only watched a YT playthrough of it and I was still almost so scared I had to stop. I really don't deal with horror well.
Title: Re: Hapax OT: Per Aspera Ad Astra
Post by: Legend on Feb 21, 2021, 12:55 AM
Oh ok, lol. So when you said trying to finish you meant you just started it.

That game is all about hiding from that thing from what I remember. The whole constantly hunting you thing I really hate. I only watched a YT playthrough of it and I was still almost so scared I had to stop. I really don't deal with horror well.
I think I might switch to a playthrough. I switched the difficulty to easiest cause I don't care about that type of gameplay. These resource scavenging horror games almost always don't jive with me. Might be the first time I watch a playthrough of a game I haven't played but care about.

I started playing a month ago but I have been busy lol. Yeah seems I was at like the first hour.

I was thinking it'd be more like Soma. That game was incredibly scary but it didn't feel like cheep horror, cough cough limited flashlight batteries. Rest assured battery technology is a solved science in Hapax, just like it was in 1898 when the D battery was invented  ::)
Title: Re: Hapax OT: Per Aspera Ad Astra
Post by: Legend on Feb 23, 2021, 07:23 PM
I'm a mad man. It wasn't too much extra work and it makes for a great easter egg of sorts, but I programed in realistic orbits for everything in the game.

There is the standard "day night" cycle as the alien ship orbits the planet every hour or so, but everything else works too. If you play the game for an ungodly amount of time, the main planet will complete an orbit around the sun.
Title: Re: Hapax OT: Per Aspera Ad Astra
Post by: kitler53 on Feb 23, 2021, 07:57 PM
I'm a mad man. It wasn't too much extra work and it makes for a great easter egg of sorts, but I programed in realistic orbits for everything in the game.

There is the standard "day night" cycle as the alien ship orbits the planet every hour or so, but everything else works too. If you play the game for an ungodly amount of time, the main planet will complete an orbit around the sun.
sounds like a wonderful use time for a budget minded developer.   so launching in 2028 are we?
Title: Re: Hapax OT: Per Aspera Ad Astra
Post by: Legend on Feb 23, 2021, 08:26 PM
sounds like a wonderful use time for a budget minded developer.   so launching in 2028?
Such a rude and stupid take.

It's literally two extra lines of code.
Title: Re: Hapax OT: Per Aspera Ad Astra
Post by: kitler53 on Feb 23, 2021, 08:36 PM
Such a rude and stupid take.

It's literally two extra lines of code.

i'm sorry.  i didn't mean to be rude.  :(
Title: Re: Hapax OT: Per Aspera Ad Astra
Post by: Legend on Feb 23, 2021, 08:49 PM
i'm sorry.  i didn't mean to be rude.  :(
Thanks.

I try to laugh at delay jokes but I'm constantly stressed about schedules and deadlines.
Title: Re: Hapax OT: Per Aspera Ad Astra
Post by: Legend on Feb 28, 2021, 08:53 AM
I've been tightening up my zero g moments and it has me thinking of Killzone Shadowfall. I can barely remember what was going on, but I think players were in a satellite collecting audio logs at one point.

I also kinda enjoyed the zero g moments in The Swapper. Those had a fun Wall E type feel.


Water levels, ice levels, and zero g levels are all kinda funky. Lots of love/hate opinions on them haha.



Found the Killzone thing I was remembering.


I don't think Dead Space 2 had any. Mass Effect 2 had that incredible opening but the player had mag boots.
Title: Re: Hapax OT: Per Aspera Ad Astra
Post by: kitler53 on Feb 28, 2021, 02:15 PM
I've been tightening up my zero g moments and it has me thinking of Killzone Shadowfall. I can barely remember what was going on, but I think players were in a satellite collecting audio logs at one point.

I also kinda enjoyed the zero g moments in The Swapper. Those had a fun Wall E type feel.


Water levels, ice levels, and zero g levels are all kinda funky. Lots of love/hate opinions on them haha.



Found the Killzone thing I was remembering.


I don't think Dead Space 2 had any. Mass Effect 2 had that incredible opening but the player had mag boots.
I feel like internet gamers have some kind of obsession that controls are always tight, responsive, and fast and anything that gets in the way of that is deemed bad.  

that includes: water levels, ice levels, windy levels, ect.   0 G probably fits into that.  

I'm not sure if that's shared with the masses though.  I kind of feel like it can be fun in bursts.  but I also feel like these areas can be prone to just not being implemented well.  I'm especially critical of ice levels.  as a natural born MN I can tell you the physics is always wrong. 
Title: Re: Hapax OT: Per Aspera Ad Astra
Post by: Legend on Mar 01, 2021, 01:03 AM
I feel like internet gamers have some kind of obsession that controls are always tight, responsive, and fast and anything that gets in the way of that is deemed bad.  

that includes: water levels, ice levels, windy levels, ect.   0 G probably fits into that.  

I'm not sure if that's shared with the masses though.  I kind of feel like it can be fun in bursts.  but I also feel like these areas can be prone to just not being implemented well.  I'm especially critical of ice levels.  as a natural born MN I can tell you the physics is always wrong.
Too often these levels just slow things down without providing anything new. That might be great for pacing but yeah it sucks for the person who just wants to play the normal game.

Title: Re: Hapax OT: Per Aspera Ad Astra
Post by: Legend on Mar 10, 2021, 04:23 PM
Gonna try to get the game "finished" before the end of the month. May still be a while before it'll release, but at that point it'll be fully done outside of polish and tweaks.

A big risk though is my spaceship modeling tech. I've been exploring a lot of options and this delayed the reveal trailer. If I run into more issues, this will delay things further.

Pretty proud of what VizionEck has become. It's a very personal avent-garde game that's wrapped in a more casual experience.

Title: Re: Hapax OT: Per Aspera Ad Astra
Post by: kitler53 on Mar 10, 2021, 05:24 PM
Gonna try to get the game "finished" before the end of the month. May still be a while before it'll release, but at that point it'll be fully done outside of polish and tweaks.

A big risk though is my spaceship modeling tech. I've been exploring a lot of options and this delayed the reveal trailer. If I run into more issues, this will delay things further.

Pretty proud of what VizionEck has become. It's a very personal avent-garde game that's wrapped in a more casual experience.


eh, that's what day-1 patches are for....
Title: Re: Hapax OT: Per Aspera Ad Astra
Post by: the-pi-guy on Mar 10, 2021, 05:45 PM
Gonna try to get the game "finished" before the end of the month. May
See you in may then.
Title: Re: Hapax OT: Per Aspera Ad Astra
Post by: Legend on Mar 10, 2021, 07:21 PM
See you in may then.
You found my secret hint!

May would be great but treat it as a NET date.

eh, that's what day-1 patches are for....
Ship graphics are needed for marketing. If the reveal trailer and the release date are the same day, that'll massively decrease sales for a game like this. Best to have a few months to build interest. Some games even artificially delay release to give them more marketing time.

Bigger games don't have this issue because they can do a cgi/in engine trailer years before the game is ready to be shown.
Title: Re: Hapax OT: Per Aspera Ad Astra
Post by: kitler53 on Mar 10, 2021, 07:26 PM
You found my secret hint!

May would be great but treat it as a NET date.
Ship graphics are needed for marketing. If the reveal trailer and the release date are the same day, that'll massively decrease sales for a game like this. Best to have a few months to build interest. Some games even artificially delay release to give them more marketing time.

Bigger games don't have this issue because they can do a cgi/in engine trailer years before the game is ready to be shown.
you realize you have a serious answer to a joke post right?
Title: Re: Hapax OT: Per Aspera Ad Astra
Post by: Legend on Mar 10, 2021, 07:58 PM
you realize you have a serious answer to a joke post right?
I guess my dad is rubbing off on me. He does this all the time where he treats a joke/sarcasm as honest and refutes it. Then you're just left confused, wondering if he's messing with you or if he actually missed the joke.

Sorry for that.

Title: Re: Hapax OT: Per Aspera Ad Astra
Post by: Legend on Mar 14, 2021, 09:50 PM
Unity crashes so much right now. I'm pretty sure I have a memory leak in the editor.
Title: Re: Hapax OT: Per Aspera Ad Astra
Post by: Legend on Mar 14, 2021, 10:44 PM
(https://pbs.twimg.com/media/EweSTjEWEAUA6Mj?format=jpg&name=large)

Title: Re: Hapax OT: Per Aspera Ad Astra
Post by: Legend on Mar 31, 2021, 05:07 PM


Added grip texture to the hand.

Made the wrist display real stats. They change as you play.



Also finally implemented death!
Title: Re: Hapax OT: Per Aspera Ad Astra
Post by: kitler53 on Mar 31, 2021, 08:08 PM
if i can be a critic here,...


I think you should reconsider the use of "calibri" (i think its calibri) for your font.  it's a bit out of favor these days and with the font your are using for "HAPAX" it is a bit,.. something something.  i'm not really a font expert but something about them visually conflict or something something.


Segoe UI is popular these days and when I put it up against your screen looks better in my opinion.   I also liked Kalinga.
Title: Re: Hapax OT: Per Aspera Ad Astra
Post by: the-pi-guy on Mar 31, 2021, 08:13 PM
Added grip texture to the hand.

Made the wrist display real stats. They change as you play.
Also finally implemented death!
Looks incredible.  

if i can be a critic here,...


I think you should reconsider the use of "calibri" (i think its calibri) for your font.  it's a bit out of favor these days and with the font your are using for "HAPAX" it is a bit,.. something something.  i'm not really a font expert but something about them visually conflict or something something.


Segoe UI is popular these days and when I put it up against your screen looks better in my opinion.   I also liked Kalinga.
HAPAX is all caps and uses a very open and curved font (with the A not being pointy), whereas the menu is mostly lowercase and uses a pointier font, and looks like it came out of a word document.  

Not terrible, but I can see what you mean if I am looking at it.  
Title: Re: Hapax OT: Per Aspera Ad Astra
Post by: Legend on Mar 31, 2021, 08:47 PM
if i can be a critic here,...


I think you should reconsider the use of "calibri" (i think its calibri) for your font.  it's a bit out of favor these days and with the font your are using for "HAPAX" it is a bit,.. something something.  i'm not really a font expert but something about them visually conflict or something something.


Segoe UI is popular these days and when I put it up against your screen looks better in my opinion.   I also liked Kalinga.
The menu text is Liberation Sans but it's just the default. I'll definitely look into your suggestions.

This is the only non diegetic menu so I can maybe do something more fancy with it. Although I do still need button prompt icons which should match this style.

Looks incredible.  
Thanks!

HAPAX is all caps and uses a very open and curved font (with the A not being pointy), whereas the menu is mostly lowercase and uses a pointier font, and looks like it came out of a word document.  

Not terrible, but I can see what you mean if I am looking at it.  
I might need to touch up my logo, but at the same time it's definitely in the "good enough" stage.
Title: Re: Hapax OT: Per Aspera Ad Astra
Post by: Legend on Apr 04, 2021, 07:09 PM
Random fun tid bit: sci fi tension can be hard.

Tell players they are a billion miles from Earth and it means nothing. Even if they understand the distance, they don't know how your sci fi ships work.


So I'm trying to really sell the idea early on in the game that you are in a bad situation. I have a gps like device that is having a lot of issues, I have an oximeter showing blood oxygen in the 80s, and I have an unknown alien planet floating nearby.
Title: Re: Hapax OT: Per Aspera Ad Astra
Post by: Legend on Apr 08, 2021, 06:36 AM
(https://cdn.discordapp.com/attachments/693874857041199145/829604970932338718/125.png)

This all came together accidentally, but I love it.
Title: Re: Hapax OT: Per Aspera Ad Astra
Post by: Legend on Apr 10, 2021, 11:51 PM
(https://media.discordapp.net/attachments/693874857041199145/830590946844082196/135.png?width=1120&height=630)

I'm struggling with aliasing but I would love to keep this look.
Title: Re: Hapax OT: Per Aspera Ad Astra
Post by: Legend on Apr 12, 2021, 04:07 PM
3rd person animations in first person games are a thing of beauty.




(this is actually just a glitch. Unlike most games I don't have a separate render pass for the player. It saves me time since I use ai powered animations)
Title: Re: Hapax OT: Per Aspera Ad Astra
Post by: kitler53 on Apr 12, 2021, 04:25 PM
i'd still hit that.   
Title: Re: Hapax OT: Per Aspera Ad Astra
Post by: Legend on Apr 14, 2021, 06:02 AM
I've been playing fetch in Hapax for the last 10 minutes.

Gamers love dogs right?
Title: Re: Hapax OT: Per Aspera Ad Astra
Post by: Xevross on Apr 14, 2021, 04:34 PM
I've been playing fetch in Hapax for the last 10 minutes.

Gamers love dogs right?
Lets see, the only game that came out recently where you could play fetch with a doggo for as long as you wanted was TLOU2.

So, um, deleted the doggo or make the gamers mad. That's science, baby
Title: Re: Hapax OT: Per Aspera Ad Astra
Post by: Legend on Apr 14, 2021, 05:40 PM
Lets see, the only game that came out recently where you could play fetch with a doggo for as long as you wanted was TLOU2.

So, um, deleted the doggo or make the gamers mad. That's science, baby
Oh gosh I'm even more like TLOU2. You can murder this doggo by tossing it out an air lock.

Wonder how I got a PEGI 7 age rating.
Title: Re: Hapax OT: Per Aspera Ad Astra
Post by: Legend on Jul 09, 2021, 04:28 AM
Been a while, hasn't it?

Doing a lot of fine tuning and reworking things to make the game better. I've gone through a lot of iterations of a few core concepts and I've struggled with gameplay structure. It has been a battle of supporting casual play while embracing my vision.

As of this moment though, I'm feeling pretty good. I removed almost all structure and it's glorious.
Title: Re: Hapax OT: oh my God it's full of stars
Post by: Legend on Jul 14, 2021, 05:29 PM
Was time for a new thread title.

No spinning space stations here though.
Title: Re: Hapax OT: oh my God it's full of stars
Post by: Legend on Aug 12, 2021, 06:44 PM
I have struggled for months with my environments. As a lone dev I don't have the manpower to do things the traditional way but I still need near photorealistic results. Outside of a few test rooms, everything has been in graybox.

Finally think I've solved it. I'm building "smart" materials that can be applied within Unity per triangle. Each material is a procedural system that can then adapt to the geometry of the surface and place 3D objects as needed. For example if used inside a modern house, it would automatically add paint, molding, wall outlets, light switches, and pictures. Every element can be customized by hand as needed.

I can then add more dynamic "clutter" by hand the traditional way.
Title: Re: Hapax OT: oh my God it's full of stars
Post by: Legend on Aug 31, 2021, 12:02 AM
(https://media.vizioneck.com/images/hapax/devdiscpad.png)

This new device is part of my gameplay rework. It takes over a few major functions from the previously shown hexagonal device, which helps simplify the player experience.

One of these days I'll tackle environmental graphics and UI but not today!
Title: Re: Hapax OT: oh my God it's full of stars
Post by: SWORDF1SH on Oct 08, 2021, 10:10 AM
I have struggled for months with my environments. As a lone dev I don't have the manpower to do things the traditional way but I still need near photorealistic results. Outside of a few test rooms, everything has been in graybox.

Finally think I've solved it. I'm building "smart" materials that can be applied within Unity per triangle. Each material is a procedural system that can then adapt to the geometry of the surface and place 3D objects as needed. For example if used inside a modern house, it would automatically add paint, molding, wall outlets, light switches, and pictures. Every element can be customized by hand as needed.

I can then add more dynamic "clutter" by hand the traditional way.
Have you got any screens of some of the environments you've made using smart material?
Title: Re: Hapax OT: oh my God it's full of stars
Post by: Legend on Oct 08, 2021, 04:03 PM
Have you got any screens of some of the environments you've made using smart material?
I should get a teaser screenshot fully polished up, shouldn't I?

Making empty rooms by hand was still too slow so recently I've started using procedural tools for them as well. Primarily it's just about saving time, but it has also allowed me to better achieve my vision. Environments feel less blocky and I scaled up the world. With ~4,420,229 m2 of floor space I can really push the feeling that this is a "real" spaceship not designed with the player in mind (even though it very much is).
Title: Re: Hapax OT: oh my God it's full of stars
Post by: Legend on Nov 10, 2021, 05:42 AM
(https://media.discordapp.net/attachments/693874857041199145/907864482590646282/hapax55.png)

Here's your environment! An entire month just to get a lot of repeating monkey faces. (dear gosh this month sucked)

Spoiler for Hidden:
<br>I had to spend such a long long time trying out different methods to arrange semi regular triangular prisms with no gaps, while conforming to pre-existing curves. I still have a lot of improvements to make but I can finally move forward.<br><br>Every triangular prism acts as a cage for deforming a source mesh. In this case it&#39;s a monkey, but in the finished game it&#39;ll be a whole bunch of unique level chunks. A separate algorithm I set up first makes sure that chunks are distributed in a logical and self consistent way like in this video:<br><br><div style="text-align:center;margin:auto;padding:5px;max-width:560px;"><div style="position:relative;padding-bottom:56.25%;padding-top:0px;height:0;overflow:hidden;" class="youtube 7ffT_8wViBA"> <iframe style="position:absolute;top:0;left:0;width:100%;height:100%;" src="https://www.youtube.com/embed/7ffT_8wViBA" frameborder="0" allowfullscreen></iframe> </div></div><br><br>I thought that&#39;d be the hard part but nope. Building the irregular triangular prism mesh sucked.<br>