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Gaming => Game News Discussion => Topic started by: Legend on May 16, 2018, 05:42 PM

Title: Battlefield V official reveal:
Post by: Legend on May 16, 2018, 05:42 PM
Title: Re: Battlefield V official reveal: May 23
Post by: BananaKing on May 16, 2018, 06:07 PM
HYPE!!

This is probably the first time in my life I want a publisher to announce a season pass. That means that the odds will be that microtransactions wont be as iced as they were in battlefront.
Title: Re: Battlefield V official reveal: May 23
Post by: Dr. Pezus on May 16, 2018, 06:12 PM
The fudge is up with their naming
Title: Re: Battlefield V official reveal: May 23
Post by: Legend on May 16, 2018, 06:44 PM
The fudge is up with their naming
3, 4, one, v. Makes no sense.
Title: Re: Battlefield V official reveal: May 23
Post by: DD_Bwest on May 16, 2018, 07:46 PM
moving to a roman numeral is odd

unless it isnt one and actually is a V..  for vietnam
Title: Re: Battlefield V official reveal: May 23
Post by: Xevross on May 16, 2018, 07:51 PM
moving to a roman numeral is odd

unless it isnt one and actually is a V..  for vietnam
:o

Battlefield in a Vietnam setting would be really strange.
Title: Re: Battlefield V official reveal: May 23
Post by: Dr. Pezus on May 16, 2018, 07:56 PM
:o

Battlefield in a Vietnam setting would be really strange.
Like battlefield Vietnam lol
Title: Re: Battlefield V official reveal: May 23
Post by: Legend on May 16, 2018, 07:57 PM
moving to a roman numeral is odd

unless it isnt one and actually is a V..  for vietnam
V for victory is maybe what they're going for. Trying to be clever.
Title: Re: Battlefield V official reveal: May 23
Post by: DD_Bwest on May 17, 2018, 01:43 AM
V for victory is maybe what they're going for. Trying to be clever.
yup that could also be it with the ww2 rumors.

(https://imgc.allpostersimages.com/img/print/posters/ralph-morse-jubilant-gen-dwight-eisenhower-holding-pens-in-v-for-victory_a-G-5280332-4990880.jpg)
Title: Re: Battlefield V official reveal: May 23
Post by: Legend on May 21, 2018, 03:47 PM
Title: Re: Battlefield V official reveal: May 23
Post by: Legend on May 23, 2018, 05:42 PM
Title: Re: Battlefield V official reveal: May 23
Post by: BananaKing on May 23, 2018, 06:08 PM
Leaks all suggest a WW2 setting.

HYPE!
Title: Re: Battlefield V official reveal:
Post by: Legend on May 23, 2018, 06:30 PM
Leaks all suggest a WW2 setting.

HYPE!
lame

give me space soldiers.
Title: Re: Battlefield V official reveal:
Post by: Xevross on May 23, 2018, 06:54 PM
Now I'm no expert, but it says 9pm London is when it starts. I know the London time because I am in London, and its 7:55pm. Simple deduction makes this an hour and 5 mins away... :o

I guess the stream will just show a countdown for an hour.
Title: Re: Battlefield V official reveal:
Post by: Legend on May 23, 2018, 06:57 PM
Now I'm no expert, but it says 9pm London is when it starts. I know the London time because I am in London, and its 7:55pm. Simple deduction makes this an hour and 5 mins away... :o

I guess the stream will just show a countdown for an hour.
That seems correct...

I synced the countdown to the youtube countdown without even bothering to look at the listed times  :P
Title: Re: Battlefield V official reveal:
Post by: Xevross on May 23, 2018, 07:02 PM
That seems correct...

I synced the countdown to the youtube countdown without even bothering to look at the listed times  :P
Yeah I realised that. I just saw it and I was like ooh 6 minutes right on time, then I saw 9pm and I thought ... hmm... wait a minute
Title: Re: Battlefield V official reveal:
Post by: Legend on May 23, 2018, 07:58 PM
Time for disappointment
Title: Re: Battlefield V official reveal:
Post by: Legend on May 23, 2018, 08:02 PM
WW2 confirmed, wowow
Title: Re: Battlefield V official reveal:
Post by: Xevross on May 23, 2018, 08:11 PM
WW2 confirmed, wowow
S H O C K
Title: Re: Battlefield V official reveal:
Post by: Legend on May 23, 2018, 08:21 PM
I think they just subtly confirmed loot boxes...
Title: Re: Battlefield V official reveal:
Post by: Legend on May 23, 2018, 08:26 PM
That fake arm looks too advanced...

and although cool, that'd be a poor gameplay intro for matches.
Title: Re: Battlefield V official reveal:
Post by: Legend on May 23, 2018, 08:27 PM
Poor trailer. Not even close to the quality of last years reveal trailer.
Title: Re: Battlefield V official reveal:
Post by: Legend on May 23, 2018, 08:34 PM
Title: Re: Battlefield V official reveal:
Post by: BananaKing on May 23, 2018, 09:08 PM
Poor trailer. Not even close to the quality of last years reveal trailer.
Well it's a cool video, it's just not that great of a reveal trailer. Battlefield 1's reveal trailer was SO much better
Title: Re: Battlefield V official reveal:
Post by: Legend on May 24, 2018, 02:06 AM
Well it's a cool video, it's just not that great of a reveal trailer. Battlefield 1's reveal trailer was SO much better
It's weird and confusing. I don't know if it was combining story and multiplayer into a trailer or if that's representative of how actual gameplay works.

Also it's getting a ton of dislikes.
(https://i.imgur.com/NT6URLN.png)
(I need to get better at formatting graphs)

Is this seemingly Battlefield fans or seemingly COD fans, what's the reception on other websites?
Title: Re: Battlefield V official reveal:
Post by: the-pi-guy on May 24, 2018, 02:19 AM
This kind of reminds me of the Rage 2 trailer.  
Where visually it looks really nice, but there's nothing there for me to really care about.  

The first few pages of ResetEra are pretty positive.  

Also seems people are upset about there being women in the game.  (not on RE, but YT and reddit)
Title: Re: Battlefield V official reveal:
Post by: Xevross on May 24, 2018, 02:27 AM
There's a lot of hate and complaining on facebook comments and stuff like that. I think with Battlefield and COD its just standard, both will sell very well for their franchises this year.
Title: Re: Battlefield V official reveal:
Post by: Legend on May 24, 2018, 03:11 AM
Also seems people are upset about there being women in the game.
Because it's historically inaccurate?

I think her advanced prosthetic arm looks stupidly out of place, but Battlefield has already shown itself as a game that isn't 100% accurate to the past.
Title: Re: Battlefield V official reveal:
Post by: the-pi-guy on May 24, 2018, 03:21 AM
Because it's historically inaccurate?
They claim.
Battlefield V - Reveal trailer - October 19th | Page 11 | ResetEra (https://www.resetera.com/threads/battlefield-v-reveal-trailer-october-19th.44454/page-11#post-8259794)

 
Quote
Do people get that mad when a war game shows grass being green like it is and vibrant colors? I honestly am amazed by this WHAT? lmao.  
I think her advanced prosthetic arm looks stupidly out of place, but Battlefield has already shown itself as a game that isn't 100% accurate to the past.
I need a better look at what they are.
To be fair though, there were prosthetics like these in the 1860's.
(http://data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==)(https://i.kinja-img.com/gawker-media/image/upload/s--LdR1TqQj--/c_fit,f_auto,fl_progressive,q_80,w_636/o59tx3i25nael71nm7sk.jpg)
Title: Re: Battlefield V official reveal:
Post by: Legend on May 24, 2018, 03:29 AM
They claim.
Battlefield V - Reveal trailer - October 19th | Page 11 | ResetEra (https://www.resetera.com/threads/battlefield-v-reveal-trailer-october-19th.44454/page-11#post-8259794)

 
I need a better look at what they are.
To be fair though, there were prosthetics like these in the 1860's.
(http://data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==)(https://i.kinja-img.com/gawker-media/image/upload/s--LdR1TqQj--/c_fit,f_auto,fl_progressive,q_80,w_636/o59tx3i25nael71nm7sk.jpg)
Visually it's fine, but it moves like a real arm. They're going for the cool movie look of a missing limb being identical in use to having one.
Title: Re: Battlefield V official reveal:
Post by: the-pi-guy on May 24, 2018, 03:38 AM
Visually it's fine, but it moves like a real arm. They're going for the cool movie look of a missing limb being identical in use to having one.
That's fair enough .
Title: Re: Battlefield V official reveal:
Post by: Kerotan on May 24, 2018, 04:35 AM
Wanted Vietnam.. Hopefully it has a proper campaign unlike the shame in bf1 and hopefully a battle royale mode. There better be no fooking season pass either.
Title: Re: Battlefield V official reveal:
Post by: Legend on May 24, 2018, 11:17 AM
Wanted Vietnam.. Hopefully it has a proper campaign unlike the shame in bf1 and hopefully a battle royale mode. There better be no fooking season pass either.
Yeah they said no season pass
Title: Re: Battlefield V official reveal:
Post by: Legend on May 24, 2018, 03:42 PM
(https://i.imgur.com/9hsBT3v.png)

Yup it's become a punching bag.
Title: Re: Battlefield V official reveal:
Post by: Legend on May 24, 2018, 05:02 PM
Also I didn't notice all the other historical inaccuracies that are making people upset. It has katanas.
Title: Re: Battlefield V official reveal:
Post by: Kerotan on May 24, 2018, 05:05 PM
Yeah they said no season pass
Excellent news. I'll get this in December €30 on sale. Just out of protest for this politically correct battleship they are pushing.
Title: Re: Battlefield V official reveal:
Post by: Legend on May 24, 2018, 05:20 PM
Excellent news. I'll get this in December €30 on sale. Just out of protest for this politically correct battleship they are pushing.
What does this have to do with political correctness? They're adding these things to make it more "actiony" and have customization options.
Title: Re: Battlefield V official reveal:
Post by: the-pi-guy on May 24, 2018, 06:11 PM
Day 1 for political correctness.  

Whatever that means.  
Title: Re: Battlefield V official reveal:
Post by: Legend on May 24, 2018, 07:36 PM
Battlefield V Details (No Auto HP Regen, Fortifications, Skill-based Gunplay, Physical Interactions) | ResetEra (https://www.resetera.com/threads/battlefield-v-details-no-auto-hp-regen-fortifications-skill-based-gunplay-physical-interactions.44457/)

 
Quote
JackFrags Video:  AngryJoe Interview:  PC Gamer Article: https://www.pcgamer.com/everything-you-need-to-know-about-battlefield-5/ Details:
  • No Season Pass
  • Launch locations are France, Africa and Rottedam and North Africa desert
  • Coop Mode called Combined Arms
  • Single player War Stories return
  • Fortifications are things like sand ags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything.
  • Predetermined areas to build such as at flags, can rebuild destroyed buildings
  • Health bar is in stages, only regen up to closet stage not to 100 anymore
  • Physical interactions - every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing)
  • No more HUD/map spotting, spotting is based on movement/changes around you
  • Much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions)
  • Revive system has a full on animation, takes a few seconds to complete, no more revive trains, takes time to complete
  • Ragdolls are server side, can now drag a downed player's body elsewhere
  • Any class can do a squad revive, takes longer than a medic revive, does not give full health points
  • Can call for help when down such as in the trailer
  • Ragdolls (player bodies) effect the environment, push down grass etc.
  • Gunplay completely changed
  • No more visual recoil
  • Each gun has a unique recoil pattern that can be learned and mastered
  • Bipods easier to use and setup
  • Bullet penetration through thin wood, sheet metal, walls
  • Movement change, can now dive froward, backward, left and right similar to R6 Siege prone system
  • Diving has a delay to prevent dolphin diving
  • Crouch sprinting is in the game
  • Can burst out of widows and commando roll, no destroying windows first
  • Can catch, throwback or shoot grenades
  • Less grenades because less ammo
  • Can tow items in the game with vehicles such as previously stationary anti-air guns, teammate can use an anti-air gun while you tow it with a vehicle
  • For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line
  • Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards.
  • Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant
  • Heavily focused on squad play, instant placed in squad when joining a game
  • New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is kicker than spawning on tactical map screen
  • Since squad spawning/deploying is faster than tactical map, squad wipes are serious
  • Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in
  • Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger
  • Elite classes are gone
  • Behemoths are gone
  • Large, non-fatal explosions can knock a player over
  • Four classes are back: assault, medic, scout, support
  • Create a solider, add them to a company of soldiers, then can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype
  • Class archetypes highly customization
  • Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc.
  • Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives
  • Can change and add specialization trees such as agility, flak armor, suppressive resistance
  • The more you play a class more you get more specializations/archetypes within said class
  • Same system for guns, pick a gun, level it up, unlock specializations and making gameplay choices in a skill tree on that gun
  • Specializations are the only thing that affects how a gun plays or feels (ex: bipod)
  • Five-seven elements to change on a gun to make it your own (stocks, sights, muzzles, chassis, skins, leaves on the front, cloth on back, straps, etc).
  • Gameplay and visual customization is SEPARATE. Look of weapon is just visual without impacting gameplay, specialization is what determines how the gun plays/feels.
  • Same system for vehicles and planes
  • Asymmetric vehicles for teams, (ex: one team might get a big slow tank that does lot of damage, other team gets a small fast tank that does light damage)
  • Grand Operations gamemode, each day is a full match, always advance to the next day
  • GOs have different objectives per day
  • Success or failure in GO days have visual and gameplay impact
  • Day 4 only has a chance to happen if there isn't a clear winner from previous days
  • Day 4 is last stand, limited ammo, no respawns, whoever lives to the end wins
  • Coop mode, combined arms with a dynamic mission creator/AI that sits between SP/MP as a creative sandbox
  • Soldiers created for a company can be used in both coop and MP, parity
  • No news on suppression yet, uncertain if in game
  • All logic in game is server side, not client side so changes to systems do not require a patch
  • Promises of more communication between devs and community, roadmaps, etc.
  • New content is called Tides of war, daily/weekly/monthly challenges with overarching chapters and questlines that give you "unique items and cosmetics"
  • Tides of War gives new maps, game modes, limited time experiences
  • Variety of maps with different tones such as complete crushing battlefield chaos or more slow space large maps with tempo that goes up and down
  • Gamemodes confirmed: Grand Operations, Conquest, TDM, Domination
  • No news on RSP
  • The Shhhh animation from the trailer is possible to experience in game
  • Transport vehicles are alive on the map and can jump into them
  • Combat vehicles spawn from tactical deployment map
Biggest changes summed up: lack of auto regen health, limited ammo, building fortifications, phyiscal interactions for everything, skill-based gunplay, squad revives, massive emphasis on squad play and team play, 3d spotting changes, minimal HUD Battlefield V is shaping up to be a more tactical, engaging game  
Title: Re: Battlefield V official reveal:
Post by: Legend on May 29, 2018, 10:18 PM
(https://i.imgur.com/SyLSv70.png)

I'm surprised how linear this graph has become. Normally you'd think it'd be slowly flattening out.
Title: Re: Battlefield V official reveal:
Post by: Tachikoma on May 30, 2018, 03:40 PM
They claim.
Battlefield V - Reveal trailer - October 19th | Page 11 | ResetEra (https://www.resetera.com/threads/battlefield-v-reveal-trailer-october-19th.44454/page-11#post-8259794)

 
I need a better look at what they are.
To be fair though, there were prosthetics like these in the 1860's.
(http://data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==)(https://i.kinja-img.com/gawker-media/image/upload/s--LdR1TqQj--/c_fit,f_auto,fl_progressive,q_80,w_636/o59tx3i25nael71nm7sk.jpg)
Ive seen this defense multiple times.
Here's the problem, show me a single person with a prosphesis that served in active duty on the front lines, let alone jumping around with a gun.

Hell that guy has a spoon physically attached to the thing, and I'd wager even just eating with it would be an issue.

You might not like what I'm going to say here but I'm going to say it anyway, trailer was aimed at checking representation boxes off, inclusion of the prosphetic arm was to check the disability box.