The update also includes references to two new maps that do not yet otherwise exist in the game data.
— Lance McDonald (@manfightdragon) October 13, 2022
(New maps and RT) references found
Started by the-pi-guy, Nov 10, 2021, 03:35 PM
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The update also includes references to two new maps that do not yet otherwise exist in the game data.
— Lance McDonald (@manfightdragon) October 13, 2022
Come forth, warriors, and bask in the glory of the Colosseum.
— ELDEN RING (@ELDENRING) December 6, 2022
Prove your worth in various duels and battles, together or on your own in the free Colosseum Update. Coming December 7.#ELDENRING pic.twitter.com/TAq4c0vaG2
Rise, Tarnished, and let us walk a new path together.
— ELDEN RING (@ELDENRING) February 28, 2023
An upcoming expansion for #ELDENRING Shadow of the Erdtree, is currently in development.
We hope you look forward to new adventures in the Lands Between. pic.twitter.com/cjJYijM7Mw
Revisited.I've not played it obviously.
I played a few hours the past few days, figure I'll be ready for the DLC when it comes
I feel like I'm enjoying it more than the first time around, but it's still not "best game ever"
This game feels very different from anything else to me. In good ways and bad.
Like the open world:
There's not a lot like it. It's a unique feeling running around the world. But also I don't want more games to chase that feeling.
Personally the biggest thing that I love about open world games is being able to do like life simulation stuff. Buy a house for no good reason, explore a city, help people out. Skyrim style.
Elden Ring doesn't really have that.
I adore the Souls games, all of them, even at their worst. Love a lot of aspects. The combat is fun, the challenge is great and rewarding.
Elden Ring has a lot of that, but it is also less directed than the other games.
I still think this is a great game, and it's a really cool unique game.
But I don't think it's From Software's Magnum Opus.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
I've not played it obviously.there isn't anything unique or interesting about the open world as far as i'm concerned. there is no "unbisoft checklist of quest",.. it's just a basic map with fog of war applied to the areas you haven't visited. you may put markers on the map to remind yourself to come back but that's nothing new. the overwold itself is very standard. groups of enemies sitting in locations protecting them. a few groups that patrol a very predictable path. you fight some mini-bosses in the open area which i suppose for my experience is something i haven't seen,.. it's not great though as it makes is soooo easy to cheese a boss because you can just run away.
Is the open world a somewhat standard world that just lacks a lot of modern map/HUD stuff or is it more interesting than that?
I've not played it obviously.I don't think the open world is particularly interesting.
Is the open world a somewhat standard world that just lacks a lot of modern map/HUD stuff or is it more interesting than that?
lot's of pointless backtracking though. you don't just clear an area and move on. you clear an area and move on and then get told on the other end of the map that you need to go back to get a specific quest item. you may have have the item if you were being very completionism but probably not. also they won't really tell you where it is. they tell it in riddles so that you basically have to go to the internet in order to play the game or be extraordinary observant in retaining the mountains of lore and picking up on the placement of environmental details.I don't remember a lot of backtracking. You can always fast travel.
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