Super Mario Maker 2 announced for Nintendo Switch; coming June 2019 | ResetEra
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SLOPES CONFIRMED!!![/size]
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Started by the-pi-guy, Feb 13, 2019, 11:36 PM
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SLOPES CONFIRMED!!![/size]
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i did not play the orginal mario maker so feel free to ignore me as being "ignorant"....Yeah it looks like that to me too, but what else could they do with it? The game isn't like LittleBigPlanet where it has a story or is free to introduce new mechanics.
...but as a guy who watched trailers from both games i do not see anything about this sequel that is distinguishable from the original game. it looks like a port as far as i can see. or maybe a port with a dlc package worth of new content.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
Yeah it looks like that to me too, but what else could they do with it? The game isn't like LittleBigPlanet where it has a story or is free to introduce new mechanics.they could have taken the franchise into the 3D mario space. that would have truely been a sequel. I mean, that is effectly what LBP 2 did when they added the direct control mechanic. that opened move the franchise from just 2D platformer to allow top down view mechanics. that was a substantial shift in "what is possible".
Yeah it looks like that to me too, but what else could they do with it? The game isn't like LittleBigPlanet where it has a story or is free to introduce new mechanics.and why the hell not (..could they introduce new mechanics). every other mario game is free to introduce mechanics. why is mario maker not allowed to?
i did not play the orginal mario maker so feel free to ignore me as being "ignorant"....New items, enemies,etc.
...but as a guy who watched trailers from both games i do not see anything about this sequel that is distinguishable from the original game. it looks like a port as far as i can see. or maybe a port with a dlc package worth of new content.
they could have taken the franchise into the 3D mario space. that would have truely been a sequel. I mean, that is effectly what LBP 2 did when they added the direct control mechanic. that opened move the franchise from just 2D platformer to allow top down view mechanics. that was a substantial shift in "what is possible".3D mario would be way too hard to make good. Every 3D Mario game is pretty unique so you'd have a weird hodgepodge of features on top of all the issues with 3D level editors.
adding slopes. i dunno man. people can be excited about it but it only makes me think why wasn't this in the original? i mean, slopes were every where in super mario world...
and why the hell not (..could they introduce new mechanics). every other mario game is free to introduce mechanics. why is mario maker not allowed to?
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
3D mario would be way too hard to make good. Every 3D Mario game is pretty unique so you'd have a weird hodgepodge of features on top of all the issues with 3D level editors.no arguments that adding 3D mario would be hard. but...
LBP 2 expanded the game to non LBP levels, that's true. I guess it's just that Mario Maker is treated like a level editor instead of a game creator. The point is to make your own versions of Mario levels, not make your own games.
But thinking about it more, Super Mario Odyssey makes me agree with you actually. That game had classic 2D sections but still introduced new things. Super Mario Maker 2 could have added things like gravity distortion, multiplayer, time manipulation, overworlds, etc. while still being true to form.
no arguments that adding 3D mario would be hard. but...3. Dreams is more of a bonafide game engine.
1. the amount of (perceived) development effort has a huge impact on consumer reception of what it means to be a "true sequel" or a "lazy port" or a "expansion". i don't see enough effort here to call it a true sequel. seems like an enhanced port. if priced as a enhanced port no one would complain. as i assumed this will be priced as a true sequel i am now complaining.
2. it's not like you'd need to put in "every" 3D mario game. unless i'm really bad at reading when you make a level in mario maker you pick an aesthetic that corresponds to a specific mario era. in the top left of this picture is "super mario world".
they could have expanded to just "mario 64". that would feel like an expansion worthy of a "2".
3. dreams is a 3D level editor. hard doesn't mean impossible. it just means you actually have to put in some development effort,.. a thing nintendo seems to be allergic to.
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