What is that?
Started by Mmm_fish_tacos, Sep 05, 2015, 06:10 PM
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What is that?The steam hardware results.
Would like to see VR games add a running (teleportation) button.Don't most use a form of blinking?
The steam hardware results.We can use that info to guestimate sales. >120k DK2s have been sold and that number is probably a lot higher nowadays. Round to 100k on steam though and we know 1.5 million OR+Vive are on steam.
The blue is Vive at 66%, the blue-ish green is the Rift CV1 at 27.75%, and the DK2 is still at 6.25%.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
Don't most use a form of blinking?Out of the ~7 games I've played, 6 try artificial locomotion, but I'm including the 3 racing/space games in that. Only 1 uses blinking.
We can use that info to guestimate sales. >120k DK2s have been sold and that number is probably a lot higher nowadays. Round to 100k on steam though and we know 1.5 million OR+Vive are on steam.That seems very very optimistic.
Out of the ~7 games I've played, 6 try artificial locomotion, but I'm including the 3 racing/space games in that. Only 1 uses blinking.By artificial locomotion you mean standard press button to move controls?
But what I would like to see is have artificial locomotion but then have a button for teleportation. Get the best of both worlds.
I really want to play more games that do stuff like that to really see what they feel like.
That seems very very optimistic.
It sounds like the Rift is only counted if Oculus Home is running.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
By artificial locomotion you mean standard press button to move controls?Yes, apologies if I'm using the wrong terminology.
Have you tried any games with tank controls? Just hold the move button and move in the direction you're looking? I feel like that might feel a bit better than strafing.I think there's an option for that in Crystal Rift, but I've gotten used to how it's set up.
Even the DK2 needs to be connected to Oculus Home for steam? Then nevermind!I'm not certain. I'm guessing so, because even if you start SteamVR for the CV1, it automatically opens up Oculus Home.
How do the reflections feel in the games you've played? In standard stereo 3D I often lost my suspension of disbelief from them, so I imagine it's worse in VR.Hmmm, I'm having trouble even thinking of games that really had noticeable reflections.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
I thought you've played Elite Dangerous? It should have a ton of reflective/glossy surfaces.I think I've only played like 20 min of it. If that.
Problem with reflections (I'd expect) is that the reflections are either in 2D and have the same depth as the surface, or they are infinitely far away and look odd because of that too.
#VR Locomotion for Mobile or VR w/ Gamepad in @UnrealEngine coming to the VR Template in 4.13! #gamedev pic.twitter.com/qHFzD44KUe
— Tom Looman (@t_looman) July 18, 2016
?, like a mirror?
I thought you've played Elite Dangerous? It should have a ton of reflective/glossy surfaces.
Problem with reflections (I'd expect) is that the reflections are either in 2D and have the same depth as the surface, or they are infinitely far away and look odd because of that too.
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