i hate gameplay mechanisms that are inconsistently implemented.
for instance in the lego ninjago you press x to jump and x again to double jump. the double jump is a critical piece of gameplay used in both the platforming and combat sections. however, in a ton of locations they disable the double jump as a way to prevent you from reaching hidden areas they want locked behind some other ability. ...a fact you don't figure out until you are half way over a pit and find out and have nothing you can to to prevent falling to your death.
it lame and unfair.
for instance in the lego ninjago you press x to jump and x again to double jump. the double jump is a critical piece of gameplay used in both the platforming and combat sections. however, in a ton of locations they disable the double jump as a way to prevent you from reaching hidden areas they want locked behind some other ability. ...a fact you don't figure out until you are half way over a pit and find out and have nothing you can to to prevent falling to your death.
it lame and unfair.