A lot of this seems to fit very well with what we know.
This part is the biggest part that I'm doubting is real:
-PSVR2 in 2020 also,reveal with ps5,big resolution boost probably 2560x1440,120hz,220 field of view,eye tracking,wireless,battery life 4-5 hours,headphones integrated,less motion sickenss,no breaker box,much less cable management,much more focus on VR for aaa games,price around 250$
A 220 fov is a bit nonsense. 120 fov would make a lot more sense.
Not sure if the 2560x1440 is per eye or total. I'm assuming total. That'd be 1280x1440 per eye. Which would make for a modest upgrade. Per eye would be a little bizarre of a resolution. But total would put it somewhere between the Rift and the Vive Pro.
Eye tracking would be smart. But I don't see wireless and eye tracking happening at $250. For PC, it currently costs about $300 to add wireless to an existing headset.
Sony isn't going to sell PSVR2 at a loss, not until VR gets big. I could see this happening at $400-500, not at $250.
Raise the resolution, and it'd a fantastic headset for 2020. If it were utilizing foveated rendering, PSVR2 could be relevant for a good while.