So, I'm trying to work on making a better game.You could have loot box like mechanics and lots of flashy pizazz. Would surely help make it addicting even if the gameplay loop isn't that great.
Has to be entertaining enough, that it'd be addicting.
Simple enough to be implementable in a reasonable time.
Expressive enough to actually test and develop language skills.
If anyone has ideas, I'd love that.
Currently I'm looking into making a card game, similar to Yu-Gi-Oh.
Are you wanting to make it a game that uses words and feels like a learning game, or is it more of a game that teaches as a byproduct?