From the Real Time Rendering textbook chapter 2 by Tomas Akenine-Moller, Erin Haines, Naty Hoffman, Angelo Pesce, Michal Iwanicki, Sebastien Hillaire
if people are interested in learning more.
(In progress)
Graphics Pipe Line: Stages
Application
Largely executes on the CPU, except that more and more, we see the GPU being used in a similar fashion.
Geometry Processing
Vertex Shading
Two main tasks: compute the position for a vertex, evaluate other vertex output data
Projection
Clipping
Screen Mapping
Rasterization
Triangle setup
Triangle Traversal
Pixel Processing
Pixel Shading
Merging
if people are interested in learning more.
(In progress)
Graphics Pipe Line: Stages
Application
Largely executes on the CPU, except that more and more, we see the GPU being used in a similar fashion.
Geometry Processing
Vertex Shading
Two main tasks: compute the position for a vertex, evaluate other vertex output data
Projection
Clipping
Screen Mapping
Rasterization
Triangle setup
Triangle Traversal
Pixel Processing
Pixel Shading
Merging