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Started by the-pi-guy, Nov 20, 2020, 03:36 AM

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the-pi-guy

From the Real Time Rendering textbook chapter 2 by Tomas Akenine-Moller, Erin Haines, Naty Hoffman, Angelo Pesce, Michal Iwanicki, Sebastien Hillaire
if people are interested in learning more.  

(In progress)

Graphics Pipe Line: Stages

Application
Largely executes on the CPU, except that more and more, we see the GPU being used in a similar fashion.

Geometry Processing
Vertex Shading
Two main tasks: compute the position for a vertex, evaluate other vertex output data

Projection
Clipping
Screen Mapping

Rasterization
Triangle setup
Triangle Traversal


Pixel Processing
Pixel Shading
Merging