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Gaming => Game News Discussion => Topic started by: kitler53 on Oct 08, 2019, 01:24 PM

Title: PS5: Holiday 2020, Hatpic Controller, 4k Blu Ray and More
Post by: kitler53 on Oct 08, 2019, 01:24 PM
Lots of new information worth talking about.  I haven't even finished reading yet but I have to go to a meeting so I'll just quickly paste the link and the summary from vgchartz.

https://www.wired.com/story/exclusive-playstation-5/ (https://www.wired.com/story/exclusive-playstation-5/)

Console details:

- Ray tracing support is hardware based
- New SSD will help boot times, loading times and streaming

Dualshock 5:

- Controller has now adaptive triggers
- Haptic feedback
- New speakers
- USB Type-C
- Better battery
- Heavier than DualShock 4, but lighter than a XBO controller with batteries in it
Title: Re: PS5: Holiday 2020, Hatpic Controller, 4k Blu Ray and More
Post by: Legend on Oct 08, 2019, 03:01 PM
It's weird having console info just kinda come out in articles like this. Makes sense since this way they can get ahead of most leaks, but I still hope they save enough surprises for the full reveal.
Title: Re: PS5: Holiday 2020, Hatpic Controller, 4k Blu Ray and More
Post by: Dr. Pezus on Oct 08, 2019, 03:10 PM
Interesting. The adaptive controller sounds nice
Title: Re: PS5: Holiday 2020, Hatpic Controller, 4k Blu Ray and More
Post by: kitler53 on Oct 08, 2019, 04:38 PM
It's weird having console info just kinda come out in articles like this. Makes sense since this way they can get ahead of most leaks, but I still hope they save enough surprises for the full reveal.
i kind of like it actually.  as exciting as it was to anticipate the ps4 reveal event the event itself was kind of boring.   announcing "hardware level ray tracing" isn't really going to benefit by having a big stage event announcement.  the best parts of the ps4 reveal was to see some of the game demos.  

these mini-announcements kind of scratches that same itch that leaks were satisfying previously while also being more fun to digest because it's real not a "possibility depending on if you trust the source or not".  it keeps the excitement of the next generation buzzing.  it invokes a deep curiosity on thinks like "i wonder what this haptic controller does?".  and whenever sony actually does an announcement show they can skip all the boring bits and get right to the games (i'll assume is true until proven otherwise).  


Interesting. The adaptive controller sounds nice
yeah, interesting but also immediately concerning.  if xbox, stadia, pc, ect. all don't have access to these features (and i have no reason to believe xbox's controller will clone these abilities) then like so many other "innovations" developers probably just won't give it much support.  it will be great for sony's first party but I wonder if it will really be worth the added cost to the controller.

we'll see.  i did take note of this line:

   "Cerny hands me a prototype of the next-generation controller, an unlabeled matte-black doohickey that looks an awful lot like the PS4's DualShock 4." 

while i'm certainly making a bit of a presumption here i'll read that line as a "confirmation" that ps4's pointless touch pad was not dropped.  while i suppose a good thing for backward compatibility I also think that feature is a waste of space.  i can't think of any game that used it for anything other than a simple button to launch a menu or similar.  i think they could really improve the accessibility of the "options" "share" and "game menu" functionality by simply acknowledging that these are dedicated buttons the controller should have.  as is each of those buttons is a bit awkward to press.
Title: Re: PS5: Holiday 2020, Hatpic Controller, 4k Blu Ray and More
Post by: Dr. Pezus on Oct 08, 2019, 05:59 PM
i kind of like it actually.  as exciting as it was to anticipate the ps4 reveal event the event itself was kind of boring.   announcing "hardware level ray tracing" isn't really going to benefit by having a big stage event announcement.  the best parts of the ps4 reveal was to see some of the game demos.  

these mini-announcements kind of scratches that same itch that leaks were satisfying previously while also being more fun to digest because it's real not a "possibility depending on if you trust the source or not".  it keeps the excitement of the next generation buzzing.  it invokes a deep curiosity on thinks like "i wonder what this haptic controller does?".  and whenever sony actually does an announcement show they can skip all the boring bits and get right to the games (i'll assume is true until proven otherwise).  

yeah, interesting but also immediately concerning.  if xbox, stadia, pc, ect. all don't have access to these features (and i have no reason to believe xbox's controller will clone these abilities) then like so many other "innovations" developers probably just won't give it much support.  it will be great for sony's first party but I wonder if it will really be worth the added cost to the controller.

we'll see.  i did take note of this line:

  "Cerny hands me a prototype of the next-generation controller, an unlabeled matte-black doohickey that looks an awful lot like the PS4's DualShock 4."

while i'm certainly making a bit of a presumption here i'll read that line as a "confirmation" that ps4's pointless touch pad was not dropped.  while i suppose a good thing for backward compatibility I also think that feature is a waste of space.  i can't think of any game that used it for anything other than a simple button to launch a menu or similar.  i think they could really improve the accessibility of the "options" "share" and "game menu" functionality by simply acknowledging that these are dedicated buttons the controller should have.  as is each of those buttons is a bit awkward to press.
Astro Bot used it well
Title: Re: PS5: Holiday 2020, Hatpic Controller, 4k Blu Ray and More
Post by: SWORDF1SH on Oct 08, 2019, 06:51 PM
What are adaptive triggers?
Title: Re: PS5: Holiday 2020, Hatpic Controller, 4k Blu Ray and More
Post by: the-pi-guy on Oct 08, 2019, 07:17 PM
What are adaptive triggers?
The triggers can vary how hard it resists a press.  
Imagine picking up a shotgun or a handgun in a game and one of them requiring more of a press to use.  
Title: Re: PS5: Holiday 2020, Hatpic Controller, 4k Blu Ray and More
Post by: Dr. Pezus on Oct 08, 2019, 08:00 PM
Aren't the analog sticks adaptive as well?
Title: Re: PS5: Holiday 2020, Hatpic Controller, 4k Blu Ray and More
Post by: Xevross on Oct 08, 2019, 10:39 PM
All this shame sounds amazing. I'm hyped.
Title: Re: PS5: Holiday 2020, Hatpic Controller, 4k Blu Ray and More
Post by: BananaKing on Oct 08, 2019, 10:54 PM
All this shame sounds amazing. I'm hyped.
I hope price isnt that high though. But it seems I'm not gonna buy early this gen.

i kind of like it actually.  as exciting as it was to anticipate the ps4 reveal event the event itself was kind of boring.   announcing "hardware level ray tracing" isn't really going to benefit by having a big stage event announcement.  the best parts of the ps4 reveal was to see some of the game demos.  

these mini-announcements kind of scratches that same itch that leaks were satisfying previously while also being more fun to digest because it's real not a "possibility depending on if you trust the source or not".  it keeps the excitement of the next generation buzzing.  it invokes a deep curiosity on thinks like "i wonder what this haptic controller does?".  and whenever sony actually does an announcement show they can skip all the boring bits and get right to the games (i'll assume is true until proven otherwise).  

yeah, interesting but also immediately concerning.  if xbox, stadia, pc, ect. all don't have access to these features (and i have no reason to believe xbox's controller will clone these abilities) then like so many other "innovations" developers probably just won't give it much support.  it will be great for sony's first party but I wonder if it will really be worth the added cost to the controller.

we'll see.  i did take note of this line:

  "Cerny hands me a prototype of the next-generation controller, an unlabeled matte-black doohickey that looks an awful lot like the PS4's DualShock 4."

while i'm certainly making a bit of a presumption here i'll read that line as a "confirmation" that ps4's pointless touch pad was not dropped.  while i suppose a good thing for backward compatibility I also think that feature is a waste of space.  i can't think of any game that used it for anything other than a simple button to launch a menu or similar.  i think they could really improve the accessibility of the "options" "share" and "game menu" functionality by simply acknowledging that these are dedicated buttons the controller should have.  as is each of those buttons is a bit awkward to press.
I love the touchpad, but only because it offers more buttons basically. And is usually a shortcut to the map in most games.

What I really want added in controllers is the rear paddles. Those can add so much to gameplay.
Title: Re: PS5: Holiday 2020, Hatpic Controller, 4k Blu Ray and More
Post by: Legend on Oct 08, 2019, 11:00 PM
I hope price isnt that high though. But it seems I'm not gonna buy early this gen.
I love the touchpad, but only because it offers more buttons basically. And is usually a shortcut to the map in most games.

What I really want added in controllers is the rear paddles. Those can add so much to gameplay.
I'd really love to have Vita's back touchpad in place of rear paddles. Can tap it or slide up and down!
Title: Re: PS5: Holiday 2020, Hatpic Controller, 4k Blu Ray and More
Post by: BananaKing on Oct 08, 2019, 11:22 PM
I'd really love to have Vita's back touchpad in place of rear paddles. Can tap it or slide up and down!
But touch pads dont offer any feedback. It wont be accurate  like buttons.
Title: Re: PS5: Holiday 2020, Hatpic Controller, 4k Blu Ray and More
Post by: Legend on Oct 08, 2019, 11:32 PM
But touch pads dont offer any feedback. It wont be accurate  like buttons.
How many buttons do you need? Make it like the DS4 touchpad so it can be clicked and act like a single button.

(obviously they will never do this lol)
Title: Re: PS5: Holiday 2020, Hatpic Controller, 4k Blu Ray and More
Post by: BananaKing on Oct 08, 2019, 11:46 PM
How many buttons do you need? Make it like the DS4 touchpad so it can be clicked and act like a single button.

(obviously they will never do this lol)
At least one each side. But it would have to be adopted by MS as well so it can  become a standard. Which I dont think will happen
Title: Re: PS5: Holiday 2020, Hatpic Controller, 4k Blu Ray and More
Post by: Legend on Oct 09, 2019, 02:14 AM
At least one each side. But it would have to be adopted by MS as well so it can  become a standard. Which I dont think will happen
Being real, I don't think it should become a standard. Video game controllers are already incredibly confusing to new players and buttons on the back that can't be seen would make it way worse. It's better imo to leave it as a configurable option like on the Xbox Elite controller.
Title: Re: PS5: Holiday 2020, Hatpic Controller, 4k Blu Ray and More
Post by: the-pi-guy on Apr 23, 2020, 02:51 PM
10.08.2019
Spoiler for Second Wired:
<br>Exclusive: A Deeper Look at the PlayStation 5—Haptics, UI Facelift, and More | WIRED (https://www.wired.com/story/exclusive-playstation-5/)<br><br><div class="quoteheader">Quote</div><blockquote class="bbc_standard_quote">The console, he tells me, will be called PlayStation 5. &quot;It&#39;s nice to be able to say it,&quot; he says. &quot;Like a giant burden has been lifted from my shoulders.&quot;<br></blockquote><div class="quotefooter"></div><div class="quoteheader">Quote</div><blockquote class="bbc_standard_quote">"There is ray-tracing acceleration in the GPU hardware," he says, "which I believe is the statement that people were looking for."<br></blockquote><div class="quotefooter"></div><div class="quoteheader">Quote</div><blockquote class="bbc_standard_quote">But data adds up too. &quot;If you look at a game like Marvel&#39;s Spider-Man,&quot; Cerny says, &quot;there are some pieces of data duplicated 400 times on the hard drive.&quot; The SSD sweeps away the need for all that duping--so not only is its raw read speed dramatically faster than a hard drive, but it saves crucial space. How developers will take advantage of that space will likely differ; some may opt to build a larger or more detailed game world, others may be content to shrink the size of the games or patches. Either way, physical games for the PS5 will use 100-GB optical disks, inserted into an optical drive that doubles as a 4K Blu-ray player.<br></blockquote><div class="quotefooter"></div><div class="quoteheader">Quote</div><blockquote class="bbc_standard_quote">Either way, physical games for the PS5 will use 100-GB optical disks, inserted into an optical drive that doubles as a 4K Blu-ray player.<br></blockquote><div class="quotefooter"></div><div class="quoteheader">Quote</div><blockquote class="bbc_standard_quote">However, game installation (which is mandatory, given the speed difference between the SSD and the optical drive) will be a bit different than in the PS4. This time around, aided in part by the simplified game data possible with the SSD, Sony is changing its approach to storage, making for a more configurable installation--and removal--process. &quot;Rather than treating games like a big block of data,&quot; Cerny says, &quot;we&#39;re allowing finer-grained access to the data.&quot; That could mean the ability to install just a game&#39;s multiplayer campaign, leaving the single-player campaign for another time, or just installing the whole thing and then deleting the single-player campaign once you&#39;ve finished it.<br></blockquote><div class="quotefooter"></div><div class="quoteheader">Quote</div><blockquote class="bbc_standard_quote">Regardless of what parts of a game you choose to install and play, you&#39;ll be able to stay abreast of it via a completely revamped user interface. The PS4&#39;s bare-bones home screen at times feels frozen in amber; you can see what your friends have recently done or even what game title they might be playing at the moment, but without launching an individual title there&#39;s no way to tell what single-player missions you could do or what multiplayer matches you can join. The PS5 will change that<br></blockquote><div class="quotefooter"></div><div class="quoteheader">Quote</div><blockquote class="bbc_standard_quote">The controller (which history suggests will one day be called the DualShock 5, though Cerny just says &quot;it doesn&#39;t have a name yet&quot;) does have some features Cerny&#39;s more interested in acknowledging. One is &quot;adaptive triggers&quot; that can offer varying levels of resistance to make shooting a bow and arrow feel like the real thing--the tension increasing as you pull the arrow back--or make a machine gun feel far different from a shotgun. It also boasts haptic feedback far more capable than the rumble motor console gamers are used to, with highly programmable voice-coil actuators located in the left and right grips of the controller.<br></blockquote><div class="quotefooter"></div><div class="quoteheader">Quote</div><blockquote class="bbc_standard_quote">Combined with an improved speaker on the controller, the haptics can enable some astonishing effects. First, I play through a series of short demos, courtesy of the same Japan Studio team that designed PlayStation VR&#39;s Astro Bot Rescue Mission. In the most impressive, I ran a character through a platform level featuring a number of different surfaces, all of which gave distinct--and surprisingly immersive--tactile experiences. Sand felt slow and sloggy; mud felt slow and soggy. On ice, a high-frequency response made the thumbsticks really feel like my character was gliding. Jumping into a pool, I got a sense of the resistance of the water; on a wooden bridge, a bouncy sensation.<br></blockquote><div class="quotefooter"></div><div class="quoteheader">Quote</div><blockquote class="bbc_standard_quote">Next, a version of Gran Turismo Sport that Sony had ported over to a PS5 devkit--a devkit that on quick glance looks a lot like the one Gizmodo reported on last week. (The company refused to comment on questions about how the devkit&#39;s form factor might compare to what&#39;s being considered for the consumer product.) Driving on the border between the track and the dirt, I could feel both surfaces. Doing the same thing on the same track using a DualShock 4 on a PS4, that sensation disappeared entirely. It wasn&#39;t that the old style rumble feedback paled in comparison, it was that there was no feedback at all. User tests found that rumble feedback was too tiring to use continuously, so the released version of GT Sport simply didn&#39;t use it.<br></blockquote><div class="quotefooter"></div>