Finally got around to playing Inside from Playdead, the team behind Limbo. This will be spoiler free till the spoiler tag, but I will discuss stuff in general terms.
It's an ok game, I just have no idea what it wants to be. So many design decisions feel contradictory as if different developers fought to include their own concepts. For example this game has the worst forced death in any game ever! It is literally an enemy that you have been evading and dying to for the past 15 minutes that for no reason suddenly does something else when it catches you.
Similar thing very early in the game. A man is chasing you so you have to run. He is off screen but right behind you with a flash light. If you keep running you die though. Instead you need to stop for a sec to evade car headlights, and the man chasing you literally just pauses till you're ready to move again. The two concepts contradict each other and it doesn't make sense.
The biggest contradictions include the end of the game, so this is the full spoiler part.
It'd be awesome if the abstract elements had a legit deeper meaning but like the gameplay, things were just poorly executed. Abstract games can be whatever they want but this one feels like a rorschach test.
It's an ok game, I just have no idea what it wants to be. So many design decisions feel contradictory as if different developers fought to include their own concepts. For example this game has the worst forced death in any game ever! It is literally an enemy that you have been evading and dying to for the past 15 minutes that for no reason suddenly does something else when it catches you.
Similar thing very early in the game. A man is chasing you so you have to run. He is off screen but right behind you with a flash light. If you keep running you die though. Instead you need to stop for a sec to evade car headlights, and the man chasing you literally just pauses till you're ready to move again. The two concepts contradict each other and it doesn't make sense.
The biggest contradictions include the end of the game, so this is the full spoiler part.
Spoiler for Hidden:
It'd be awesome if the abstract elements had a legit deeper meaning but like the gameplay, things were just poorly executed. Abstract games can be whatever they want but this one feels like a rorschach test.