Started by Mmm_fish_tacos, Sep 05, 2015, 06:10 PM
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I liked the talk about a rendering engine for touch.
Inside Reality Labs Research: Meet the team that's working to bring touch to the digital world
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
Cities: Skylines spin-off, Cities: VR, announced for Quest 2.
— UploadVR (@UploadVR) December 2, 2021
First trailer and more details, straight from the Upload VR Showcase.https://t.co/AMX9xLCno9 pic.twitter.com/Moc4D2WJJE
Spectator Eye: Left, RightI've never thought about this, but this is interesting.
Choose whether the spectator view displays the output from your left or right eye. We recommend setting it to whichever eye you usually aim down, so people watching you play will be able to look down weapon sights with you.
Steam Support :: Half-Life: Alyx - Streaming/Spectating GuideAiming down sights is a pretty good counter reason, but I always wished a 3rd camera could just be rendered in the middle. Will be even more desirable as eye tracking and foveated rendering become a thing.
I've never thought about this, but this is interesting.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
VR display shipments to rise >50% to >15M in 2022 despite delays to 2023 at Apple and Sony. Big jump forecasted in 2023.https://t.co/4m1FfgkeoM
— Ross Young (@DSCCRoss) April 11, 2022
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
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