I've thought about Sony's push with 3D audio and haptics that these are Sony's progress on immersion from VR research. And that's probably the case.
But I suddenly had a thought that maybe it's not quite that simple. It almost feels like a way of kind of putting psuedo-VR into the mass market's hands. "That crazy sensation of putting you into the game with audio, haptics, we can do that with visuals too."
But I suddenly had a thought that maybe it's not quite that simple. It almost feels like a way of kind of putting psuedo-VR into the mass market's hands. "That crazy sensation of putting you into the game with audio, haptics, we can do that with visuals too."