On very close inspection you can tell the native 4K is better but the difference is so small its crazy. As DF keep saying, it seems native 4K is a waste now. If PS5 really is focusing on a "fake 4K" approach like this then that's a big win.
Started by Legend, Feb 06, 2020, 05:12 AM
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i agree with legend,.. the 4k is quite noticably different once i full screened it. don't get me wrong DLSS did a dang impressive job. I think DLSS did really, really well with the objects in the foreground. but everything further back is in various states of pretty bad. The stairs on the left look like an "impressionist" painting honestly. it's soo undefined.I wasn't saying consoles would render at 720p.
i still think DLSS has a future but an upscale from 1080p seems far more reasonable. that resolution is already pretty standard these days and shouldn't be hard to hit with any modern hardware.
when the GPU isn't rendering pixals what else can it do? like if developers seriously upscaled 720 renders to 4k with DLSS where would all that power be put to use? or is this just to get 120 fps...
i agree with legend,.. the 4k is quite noticably different once i full screened it. don't get me wrong DLSS did a dang impressive job. I think DLSS did really, really well with the objects in the foreground. but everything further back is in various states of pretty bad. The stairs on the left look like an "impressionist" painting honestly. it's soo undefined.GPU power could be used to render more frames per second, increase the quality of rendered frames (more expensive shaders, raytracing...), or do more compute work (fluid simulation, ai...).
i still think DLSS has a future but an upscale from 1080p seems far more reasonable. that resolution is already pretty standard these days and shouldn't be hard to hit with any modern hardware.
when the GPU isn't rendering pixals what else can it do? like if developers seriously upscaled 720 renders to 4k with DLSS where would all that power be put to use? or is this just to get 120 fps...
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