I am getting a bit sick and bored with the repeated formula open world games have now days.
Exploration is for the most part a repeated loop of walking around, to find an exclamation mark on your map, which will send you on a linear quest (with bad dialogue/writing most of the time) which will reward you with some XP, a bit of cash, and some supplies that you can basically find scattered across the map.
What happens next? Nothing. What happens if you don't do it? Nothing. What happens if you start but don't finish? Nothing.
I get it, they offer mini stories for the player to experience. But its getting boring when that's all games have to offer.
The witcher 3 did the exclamation mark thing a lot, and let's be honest it popularised it. But the thing is, every quest (for the most part) had you making some sort of decision, sometimes it had an affect on the world, and sometimes it had an affect on the main story. And most of them were all well written.
Now open world games have taken that, dumbed it down, And here we are. Exploring open worlds has no meaning. And now back to my main point, elden ring. If there is one thing that from software knows what to do, its exploration. Adding secrets and meanings behind that exploration. I hope they breakaway from this now tedious format and offer something fresh, something that will make other devs take notice that open world exploration can be more than an exclamation mark.
Exploration is for the most part a repeated loop of walking around, to find an exclamation mark on your map, which will send you on a linear quest (with bad dialogue/writing most of the time) which will reward you with some XP, a bit of cash, and some supplies that you can basically find scattered across the map.
What happens next? Nothing. What happens if you don't do it? Nothing. What happens if you start but don't finish? Nothing.
I get it, they offer mini stories for the player to experience. But its getting boring when that's all games have to offer.
The witcher 3 did the exclamation mark thing a lot, and let's be honest it popularised it. But the thing is, every quest (for the most part) had you making some sort of decision, sometimes it had an affect on the world, and sometimes it had an affect on the main story. And most of them were all well written.
Now open world games have taken that, dumbed it down, And here we are. Exploring open worlds has no meaning. And now back to my main point, elden ring. If there is one thing that from software knows what to do, its exploration. Adding secrets and meanings behind that exploration. I hope they breakaway from this now tedious format and offer something fresh, something that will make other devs take notice that open world exploration can be more than an exclamation mark.