At the end of the day if you're talking about sequels you need that early success. Sequels will be pitched quite soon after the release of the game you just put out, if initial sales aren't that hot and the meta score isn't that great, which indicates not great legs, then a sequel pitch will be fighting an uphill battle. Days Gone was eventually made better and ended up selling well in the long term, reaching profitability, but at the time a sequel could have been greenlit it was at best a questionable performance.
So yeah, what he says makes sense. If you want to support a sequel being greenlit you've got to buy the game at launch, and that means paying full price. And as a console manufacturer, the prestige and attraction of their games is a huge important factor and straight up revenue from the product itself doesn't matter so much for Sony. Sony's brand and success right now is very much built around their releases that are critically acclaimed huge blockbusters. We've seen from the likes of Ghost that you don't need to be 90+ or even close to that for Sony to be happy, but just stay well clear of that <75 yellow that looks real bad for their brand and hurts the selling power of the playstation.
I'm okay with this approach, its the forcing devs and teams to make something they don't want and taking projects away from the teams who created them that I really didn't like in the original report.