Star Citizen

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Started by Raven, Jan 23, 2017, 05:40 AM

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Raven

Jun 23, 2017, 04:16 AM Last Edit: Jun 24, 2017, 02:38 AM by Raven
Posting the items that were estimated to be done this week. Will update tomorrow with the schedule report. I'm changing up the way I do this a bit to make it easier for me to create the initial post and then modify it over the weekend.

Item 2.0 Ship Conversion Part 2 - June 23rd
   Multi-crew ships will not be complete until June 30th. Single-seat craft are all complete.
Insurance - June 23rd
   Pushed back to June 26th as integration with the shopping service is taking longer than expected.
Doors & Airlocks - June 22nd
   Pushed back to June 30th as the airlocks require more polish. The new doors are mostly complete.
Cargo - June 19th
   Pushed back to June 26th as final integration with the shopping and inventory systems needs just a little more time.
Commodities - June 23rd
   Complete
Kiosk Support - June 23rd
   Pushed back to June 26th as new bugs in the backend have caused a slight delay.
Kiosk UI - June 23rd
   Complete
Personal Manager App - June 21st
   No update
Mission Manager App - June 21st
   Complete
Cargo Manifest App - June 19th
   Pushed back to July 3rd due to bugs delaying additional scripting tasks.
Inventory System - June 19th
   Pushed back to July 3rd as the team is focused on polishing the Starmap.
Mission Board App - June 21st
   Complete
AI Turrets - June 23rd
   Complete
Engine Trails & Contrails - June 23rd
   Pushed back to June 27th as some bug fixes and polish have been requested before declaring the item complete.
Asteroid Physics - June 23rd
   Pushed back to June 28th as bugs and dependencies for AI and physics systems have caused a small delay.
Solar System Shop Service - June 23rd
   Complete
Physics Serialization - June 20th
   Pushed back to June 30th due to bugs affecting landing and walking around on planets but the team is confident in the new completion date.
Persistent Data Refactor - June 19th
   Complete for what it is intended to be for 3.0 but additional work will be done on this item post release.

Inventory System Support previously had not been updated but now has been to show that it was intended for June 19th. It has now been pushed back to July 3rd. The Entity Owner Manager had also not been updated but now has been to show that it was intended for June 23rd. It has now been pushed back to June 28th to allow more time for final integration with comms system and persistence spawning.

Item 2.0 Multi-function Displays were not intended to be completed this week, they were intended for June 27th, but have been updated to a new date of June 29th. Character Customization previously had not been updated but now has been to show that it was intended for June 21st. A shortage of resources has pushed this date back to July 17th.

The Vehicle Customizer App was not intended to be completed this week, it was intended for July 6th, but has been updated to a new date of July 13th due to a shortage in resources. Ship Selector App & Insurance Claim were also not intended to be completed this week, they were intended for July 3rd, but have been updated to a new date of July 5th due to a shift in resources to address other tasks.

The Starmap App was not intended to be completed this week, it was intended for June 26th, but has been updated to a new date of June 29th. The task has been prioritized to achieve complete status and thus members from other teams have been pulled to see this happen. The Comms System UI was also not intended to be completed this week, it was intended for June 30th, but has been updated to a new date of July 10th. This is due to problems with Character Customization and 3D item display work being behind.

Exposure Improvements were anticipated to not be complete until June 30th, which was a delay from June 26th. However, the improvements were found to be straight forward after other tasks gave the team incite into the item. It is now complete. New Message Queue was largely complete last week but some additional work needed to be done with no clear idea on how long it would take. This item is now officially complete.

All testing and release windows have been pushed back once more to accommodate certain items that have yet to be completed. The new window for Evocati testing is July 6th to July 20th. The new window for general testing is July 24th to August 3rd. The new release window is August 4th to August 10th. A much smaller release window than has been seen for most of the schedule reports, hopefully signaling an increased confidence. A note was made that testing and release windows are simply windows and do not reflect hard start and stop dates.

This week was very productive as 9 items were completed and one big one is partially complete. Several items are nearing completion with their teams confident that they will be done soon and certain items being given priority to the point of pulling people from other teams to make sure they're done. Some items were delayed by only a few days. The new release window has also given all teams ample time to complete their items and get them ready for testing instead of having to pile more onto the testers as they go.

Concept sale for a new vehicle starts today. It's a hover bike called the Nox. It's a Xi'an vehicle so it's technically the first alien vehicle (non-ship) introduced for the game. At least planetside, it is a competitor to the Dragonfly. Though I'm not sure if it doubles as a small spacecraft like the Dragonfly can. It will cost $40.