VizionEck Cube Royale OT: the phantom game

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Started by Legend, Mar 12, 2018, 11:09 PM

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Legend

Spent the day working on the AI using that approach and it seems like I'll be able to manage it. Means I can semi-confidently say the game will include AI!

Now I'm moving on to audio/sound effects. I need a sound for growing the weapon cube, charging the cube, white shooting, green shooting, red shooting, red explosion, blue explosion, lightning hitting body, lightning hitting shield, body impacting solid object, jump jets, player destroyed, weapon destroyed, and some sound effects for doing good things.

Set up some of my old tesla coil stuff but even though the arcs are 12,000 volts, it had the wrong type of sound. So now I'm looking into other options.