I pretty much agree. Until I see it happening I remain convinced that 100 million users on a service like this are fantasy numbers.i think the bit about "lessen it (streaming)" is a tad unfair. psn now was a streaming service that eventually allowed you to download games. gamepass started as a download only service that eventually allowed you to stream. i think every title is available for download on gamepass. if you look at the gamepass site i was surprised to see how few games are actually supported by their steaming service. it's laughably low for a company that owns azure.
People sometimes tout this 2 billion gamers number as a reason for why this would happen, but if you look at that group and what it's made up of, it's easy too see the people that would have no interest in something like Gamepass.
What do mobile gamers want with Gamepass? They are conditioned to have games be free to play. Why would they pay $180 a year on this?
What do all the online gamers who have their one or two go-to titles that they play exclusively want with Gamepass? Especially the ones on PC, where like the biggest games are again free to play.
What do the stereotypical casual dude bros, who only buy COD and Fifa/Madden every year, want with Gamepass? They are not saving money with it.
Even among the core I assume there are many people like me, who rarely, if ever, just browse stores to randomly try out games that they weren't already interested in prior. If I want a game I usually know months, if not years ahead of launch and unless reviews or other circumstances persuade me otherwise, I will also then buy those games day 1. Unless more than $180 worth of games that I want every year release day 1 on Gamepass (currently that number is sitting at a big fat $0 btw.) I have no value in Gamepass. And I imagine there are many like me.
There's a reason that not once throughout this industries history a generational console install base has gone much higher than 250 million and it's not because consoles were too expensive. There are simply not that many people interested in the games experience provided by console games and I don't see taking that same experience, lessening it (streaming) and then selling it for $180 a year subscription is suddenly going to dramatically expand that pool.
Remember Microsoft had similar delusions before, where they thought they could sell between 400 million and 1 billion Xbox One's, so they are no strangers to dramatically overshooting with their goals.
The scary thing about this is though, that if they want to seriously get to that 100 million number, they will buy more studios and publishers to try and concentrate more of the core player pool on their service and that thought geniunely grosses me out.
I fully agree with that last part. ms is going to buy up more and more of the industry thinking they can make this service work if they just make it so they are the only gig in down. i'll probably just leave gaming at that point.