Okay, title is a bit exaggerative, and not quite what I want to talk about.
I feel like we mostly talk about ballooning budgets not being sustainable. But I feel like something else could cause a bubble burst far sooner.
It takes an incredibly long time for so many of these games to get made. A game taking 5-10 years in development during the PS1 to PS2 era was usually "development hell". Today, that's becoming more normal.
I'm starting to think this may lead to issues in the future.
I think these long development times have been a major crushing theme for both MS and Sony. Showcases have been becoming less regular on Sony's end in particular. And they've both had very disappointing showcases. Games are too far off to show, and becoming less frequent.
I doubt it will end up mattering. There's thousands of smaller titles to make up for it.
But is it possible that we will hit a point where big companies will either start supplementing their bigger titles with more smaller titles or will we start seeing more of a trend where companies view the long development times as opportunity costs? Maybe it's more feasible to sell 5 $200 million games than wait 5x longer for a billion dollar game.
I feel like we mostly talk about ballooning budgets not being sustainable. But I feel like something else could cause a bubble burst far sooner.
It takes an incredibly long time for so many of these games to get made. A game taking 5-10 years in development during the PS1 to PS2 era was usually "development hell". Today, that's becoming more normal.
I'm starting to think this may lead to issues in the future.
I think these long development times have been a major crushing theme for both MS and Sony. Showcases have been becoming less regular on Sony's end in particular. And they've both had very disappointing showcases. Games are too far off to show, and becoming less frequent.
I doubt it will end up mattering. There's thousands of smaller titles to make up for it.
But is it possible that we will hit a point where big companies will either start supplementing their bigger titles with more smaller titles or will we start seeing more of a trend where companies view the long development times as opportunity costs? Maybe it's more feasible to sell 5 $200 million games than wait 5x longer for a billion dollar game.