https://www.kickstarter.com/projects/1252280491/firmament/posts/3752232
PS4, PS5, and PSVR2 release is coming later. I'm really excited about this one.
PS4, PS5, and PSVR2 release is coming later. I'm really excited about this one.
Started by Legend, Mar 10, 2023, 04:22 AM
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VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me | ![]() | ![]() |
nice! I love their games and psvr2 is great!!They've been really good at supporting vr. Obduction was one of the first "big" games to announce Oculus support, all the way back in 2013.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me | ![]() | ![]() |
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me | ![]() | ![]() |
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me | ![]() | ![]() |
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me | ![]() | ![]() |
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me | ![]() | ![]() |
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me | ![]() | ![]() |
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me | ![]() | ![]() |
Right out of the gate they render volumetric effects differently in each eye, creating headache inducing flickering and eye strain.Ouch
Absolute rookie VR dev issue. Like one of the first things you learn how to implement correctly when doing VR dev.
That doesn't bode well for the game.
EDIT: Shadows are also rendered in just one eye.
Yeah, not playing this until they actually finish the VR implementation. If they ever do.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me | ![]() | ![]() |
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