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Right out of the gate they render volumetric effects differently in each eye, creating headache inducing flickering and eye strain.Ouch
Absolute rookie VR dev issue. Like one of the first things you learn how to implement correctly when doing VR dev.
That doesn't bode well for the game.
EDIT: Shadows are also rendered in just one eye.
Yeah, not playing this until they actually finish the VR implementation. If they ever do.