This is a silly thread, and someone doesn't think it's worth making a thread about. But where's the fun in that!?
This is a topic I've thought a lot about, but not really in a constructive way. I haven't come to any amazing conclusions or anything like that.
There are story lengths of all kinds.
There are short narratives that last seconds, although plenty more are in the few minute range. There are TV episodes that last as little as 7 minutes (and I'm sure there are shorter ones than that somewhere), and there are some that last upwards of 80 minutes.
There are 11 hour movies. There's apparently an 85 hour movie.
Plenty of games have main line stories that last in the dozens of hours, and that is surely more common than it is in the movie industry.
There's all kinds of variety in lengths of story.
Here is Legend's inspiring post, that made me want to talk about it.
Bluey consistently makes good, heartfelt stories in just 7 minutes.
I care about story, but I also feel like I care more about characters themselves more than most people. Which probably isn't true, but it's a feeling that I've had.
An example anyways, there are some characters that didn't get killed in a TV series that I watched, and a lot of people were bothered by that. They thought it was important for the story to show consequences. Whereas for me, I don't completely that. If a character is a good character, I want to see them stick around, and I want to explore that character.
With that in mind, I don't think that longer stories are better or anything. It's just more about what you do with that time. There are great stories that take 7 minutes to tell, and there are great stories that take 11 hours to tell. Both have their place. The former might even be better in a lot of cases, because there's less bloat.
At the same time, there's a part of me that likes the idea of longer stories or probably better yet more stories with a character. To get more time to explore.
I personally think Bluey does an amazing job at making 7 minute stories that feel complete, and manage to feel longer than that.
Whereas Amphibia has 11 minute episodes that feel rushed, whereas the 23+ minute episodes I think are fantastic.
This is a topic I've thought a lot about, but not really in a constructive way. I haven't come to any amazing conclusions or anything like that.
There are story lengths of all kinds.
There are short narratives that last seconds, although plenty more are in the few minute range. There are TV episodes that last as little as 7 minutes (and I'm sure there are shorter ones than that somewhere), and there are some that last upwards of 80 minutes.
There are 11 hour movies. There's apparently an 85 hour movie.
Plenty of games have main line stories that last in the dozens of hours, and that is surely more common than it is in the movie industry.
There's all kinds of variety in lengths of story.
Here is Legend's inspiring post, that made me want to talk about it.
Not worth a full thread, but post Disney I've been thinking a lot about telling a story in just a few minutes. The guardians of the galaxy ride has lots of story before you board but even the ride itself is a proper story. (very simple, but still a story that has stuck with me)There are some kinds of stories that seem to be great in just 7 or 8 minutes.
And then I read this post: Reddit - Dive into anything
It's a true shame that so many modern people think of stories as disposable. They think a 2 hour movie has exactly 2 hours of story so that's all it's worth, while games/shows have 10's of hours of story so they're worth much more.
Where did this come from? The og Alien film for example would suck as a longer story. You could have an episode focusing on the company, an episode focusing on Ellen Ripley's backstory, an entire flashback of the alien's origins, etc., but then you're telling those stories instead of Alien's story. It's a massive downgrade that only offers more superficial "content." Same thing for 2001 a Space Odyssey. You could fill in a lot of the details but then you'd be telling a different story.
It seems like every gamer has moved on from liking Assassin's Creed like bloated messes, so when will people realize the same is happening with stories? Hijack for example is 7 episodes just about a plane hijacking? They could show the story in real time with no cuts and it'd be over faster.
edt: take a shot every time someone in that thread says something along the lines of "more time for character development."
Bluey consistently makes good, heartfelt stories in just 7 minutes.
I care about story, but I also feel like I care more about characters themselves more than most people. Which probably isn't true, but it's a feeling that I've had.
An example anyways, there are some characters that didn't get killed in a TV series that I watched, and a lot of people were bothered by that. They thought it was important for the story to show consequences. Whereas for me, I don't completely that. If a character is a good character, I want to see them stick around, and I want to explore that character.
With that in mind, I don't think that longer stories are better or anything. It's just more about what you do with that time. There are great stories that take 7 minutes to tell, and there are great stories that take 11 hours to tell. Both have their place. The former might even be better in a lot of cases, because there's less bloat.
At the same time, there's a part of me that likes the idea of longer stories or probably better yet more stories with a character. To get more time to explore.
I personally think Bluey does an amazing job at making 7 minute stories that feel complete, and manage to feel longer than that.
Whereas Amphibia has 11 minute episodes that feel rushed, whereas the 23+ minute episodes I think are fantastic.