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Started by Xevross, Nov 11, 2020, 11:45 AM
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Yes, this is true. I’m not working on that vid, though.
— John Linneman (@dark1x) November 13, 2020
NXGamer's analysis of AC Valhalla:And AC even has an Xbox marketing deal hm
TLDW: Performance almost identical, PS5 perhaps has a very slight edge.
John from DF confirms they're finding a similar result and will have a video up soon:Yes, this is true. I’m not working on that vid, though.
— John Linneman (@dark1x) November 13, 2020
itter.com
And AC even has an Xbox marketing deal hmPeople think perhaps this wasn't optimised well due to late arriving Series X dev kits.
I wonder how cod will turn out, probably the reverse lol
1) It's early in the gen on brand new hardware, it will take time for devs to get fully up to speed
2) The PS5 dev tools are simply better and more mature right now
3) It turns out Sony wasn't lying about "fast and narrow" having some benefits over "wide and slow"
Ultimatly the machines are very close to each other, and that's the best possible outcome.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
but the key cutback here [compared to flagship consoles] is a drop from 60fps down to 30fps, firmly pegging it with last-gen versions of the game. Not only that, dynamic resolution is rather elastic, operating from 1188p to around 1656p, often settling at 1296p, lower than Series X, and also delivering reductions in shadow resolution, alongside pulled in level of detail settings for trees and terrain.PS5 and Series X:
QuoteBoth of the premium next generation consoles also use a dynamic resolution scaling system. The lowest measured pixel count is 1440p (67 per cent of native 4K on either axis) while the maximum is 1728p (80 per cent native) and in almost all scenariosQuoteWhile there are problems on both systems, Xbox Series X obviously fares worseHowever, the key takeaway is that PlayStation 5 is much closer to the 60fps target more of the time, while Xbox Series X can struggle. In fact, at its worst, we noted PS5 delivering a 15 per cent performance advantage over its Microsoft equivalent in identical scenarios
DF's Valhalla videoXSS is most shocking. It was supposed to run at similar framerate. I wonder why they didn't set the max res at 1440p for that version though.
Series S:
PS5 and Series X:However, the key takeaway is that PlayStation 5 is much closer to the 60fps target more of the time, while Xbox Series X can struggle. In fact, at its worst, we noted PS5 delivering a 15 per cent performance advantage over its Microsoft equivalent in identical scenarios
XSS is most shocking. It was supposed to run at similar framerate. I wonder why they didn't set the max res at 1440p for that version though.Yes very odd, if it was 1440p it would be much more stable and would perhaps lose fewer features. It would still only be 30fps though. AAA games are not going to be 1440p 60fps on Series S basically ever. Also exactly as expected, Microsoft were borderline faslely advertising Series S, suggesting it had 1440p, 120fps and ray-tracing when you can only get one of those things at once. 1440p 30 (or upscaled to 4K 30) or 1080p 30 with a smidge of RT is probably what we'll see.
Yes very odd, if it was 1440p it would be much more stable and would perhaps lose fewer features. It would still only be 30fps though. AAA games are not going to be 1440p 60fps on Series S basically ever. Also exactly as expected, Microsoft were borderline faslely advertising Series S, suggesting it had 1440p, 120fps and ray-tracing when you can only get one of those things at once. 1440p 30 (or upscaled to 4K 30) or 1080p 30 with a smidge of RT is probably what we'll see.How is CoD on it? 1080p60?
How is CoD on it? 1080p60?Series S uses a horizontal reconstruction technique for a dynamic 1440p60, so is mostly not at 1440p native, and it also drops below 60 a lot of the time. That's compared to PS5 and Series X 60fps modes which are essentially locked at dynamic 4K plus raytracing.
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