Era thread
Some games are 50 hz PAL.
Some games are changed so that cutscenes run in a 60 fps container.
Polygon graphics are drawn at a higher resolution. 1920x1440
Bizarre settings.
Aspect ratios don't seem to mean anything.
PSP has weird options as well.
Some games are 50 hz PAL.
Some games are changed so that cutscenes run in a 60 fps container.
Quote
The answer is yes... and no. Some titles are NTSC and generally work fine. But others - including the majority of the Sony first-party games - are indeed 50Hz code. When you boot up Ape Escape, for example, you'll notice mention of Sony Computer Entertainment Europe - yep, it is indeed the PAL version, further confirmed by the ugly title screen logo. However, watching the real-time introduction, it did seem to run at 30fps, not the 25fps I'd expect from a PAL game. However, this 30fps is a stutter-fest and looks truly awful - we're looking at incorrect frame pacing amplified to the max and it looks pretty bad. Once you get in game though, it settles back down to 25 frames per second - as you'd expect from the PAL version.Some improvements:
Polygon graphics are drawn at a higher resolution. 1920x1440
Quote
Moving on, Sony promised enhanced resolution for classic titles and that's exactly what you get. On PlayStation 5, polygon graphics are drawn at a much higher resolution - pixel-counting is tough owing to interpolation but it seems to be in the region of 1920x1440, while 2D elements receive a crisp nearest neighbour upscale - which is a positive thing up against interpolated alternatives (for the record, I also tested the emulation on PS4 Pro, which looks to offer the same resolution and overall effect).
Bizarre settings.
Aspect ratios don't seem to mean anything.
Quote
The aspect ratio options are also strange. By default, the emulator opts for the 4:3 within a 16:9 window and this seems to work as advertised, but the 1:1 and square pixels options have got issues. I'm not sure what these options actually correspond to but it does not match the PlayStation's pixel grid at all. Both options render narrow pixels, basically, resulting in a squished image, with incorrect scaling. I tested this with the PAL games which have a slightly different resolution, but these same issues exist with the NTSC releases too. I suspect this is a result of trying to fill the screen but that's what these options should be used to correct - they simply don't work.Scanline filter doesn't match where they should be.
PSP has weird options as well.
Quote
Secondly, the scaling and display options are very weird too. The retro classic mode, for instance, simply enables the same scanline filter as PS1. The PSP uses an LCD panel - there is no reason to simulate scanlines for these games. There should be a dot-matrix filter at the very least but that's not there. The other display options are also largely illogical - the 1:1 pixel and square pixel modes, for instance, once again present a super narrow image. This doesn't make sense: the PSP's native pixel resolution is actually 16:9 so square pixels should retain this aspect ratio, which doesn't happen here. There's no reason to squish the image for PSP games at all, in fact.