i watched the top video and the verge article.
all in all it looks pretty good. i did notice in the videos the kinds of things i would have criticized in things like kinect. i saw hands displayed in game with unnaturally kinked wrists. i saw gun shots where the shot was miles away from being lined-up correctly but the bullets still hitting highlighting some pretty massive assists. basically i saw that awkward imbalance between games trying to be immersive by adding in physical interactions but that the reality is VR can't do more then "gestures" for many of these interactions. not really a limitation of psvr2 but a limitation of VR.
i'm happy to see that this headset is a big improvement over the last but the games being shown tell me that game developers are still trying to execute their "dream" game instead of the game designed for what VR does well while avoiding what it does not do well. i think we'll get a lot of hit and miss experiences again unfortunately.
the climbing in horizon looked great. the combat looked unfun to me. while more interactive than the psvr shark demo i'm getting the same vibe,.. a game all about giving the user cinematic VR gimmicks. you guys may remember me saying on the first trailer that i thought it was "on-rails". ...i think that statement is not soo far off from the truth.