The lack of Halo is very apparent. Maybe I'll try Falconeer. It doesn't seem like the type of game I'd care for but I'm itching for a launch game.another day and you'll have your ps5 and series x can go into the closet for the next year while you wait for a launch game..
Xbox seems to have a consistent - if very small - advantage in three of the four modes, while its inconsistency in the high frame-rate mode is puzzling to say the least.
Across a range of content tested in this mode, both consoles delivered a 100fps average. However, the average does not tell the real story. Xbox retains an advantage in cutscenes and in some gameplay content, but again, the boost is typically small. Meanwhile, in many of the gameplay areas we tested, PS5 is significantly faster and more consistent that Series X overall. It's conjecture on our part, but there is the sense that there's a graphics API bottleneck here that impacts performance on the Xbox side in some scenarios, while PS5 simply powers on.
In the meantime, the results seen here in the cross-platform comparison are fascinating. In terms of correlating on-paper specs to the actual experience on-screen, PlayStation 5 is either punching above its weight, or Xbox Series X isn't delivering on the full potential promised by a bigger silicon investment and a much more substantial memory interface. It'll be interesting to see to what extent the results seen here extend to other titles, and we'll be reporting on that as soon as other games are available.
We have our first!Could it be that TF isn't everything?!
another day and you'll have your ps5 and series x can go into the closet for the next year while you wait for a launch game..lol you're not wrong outside of gamepass. I'm not planning on buying any PS5 games till next year either but I might succumb to the hype.
lol you're not wrong outside of gamepass. I'm not planning on buying any PS5 games till next year either but I might succumb to the hype.do you have ps+? bugsnax now and destruction all stars in january if i remember right.
do you have ps+? bugsnax now and destruction all stars in january if i remember right.Yeah I have PS+. Don't know if I'll actually play bugsnax lol.
i know i'm in the exact wrong thread here but do i have your (or any other vizionecker's) psn name? since it is free a destruction all-stars team could be fun.
do you have ps+? bugsnax now and destruction all stars in january if i remember right.Destruction is Feb. My PSN name is the same as here.
i know i'm in the exact wrong thread here but do i have your (or any other vizionecker's) psn name? since it is free a destruction all-stars team could be fun.
Yeah I have PS+. Don't know if I'll actually play bugsnax lol.okay, looks like we are already friends. ..we should create a vizioneck group though cause i didn't know that was you. lol.
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Yeah I have PS+. Don't know if I'll actually play bugsnax lol.I hate it when people didn't use their forum name on psn. Now I rarely remember who is who on psn lol
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okay, looks like we are already friends. ..we should create a vizioneck group though cause i didn't know that was you. lol.My psn name is blackpezus
I hate it when people didn't use their forum name on psn. Now I rarely remember who is who on psn lollooks like we are friends already too.
My psn name is blackpezus
looks like we are friends already too.What's your psn
Yes, this is true. I’m not working on that vid, though.
— John Linneman (@dark1x) November 13, 2020
NXGamer's analysis of AC Valhalla:And AC even has an Xbox marketing deal hm
TLDW: Performance almost identical, PS5 perhaps has a very slight edge.
John from DF confirms they're finding a similar result and will have a video up soon:Yes, this is true. I’m not working on that vid, though.
— John Linneman (@dark1x) November 13, 2020
itter.com
And AC even has an Xbox marketing deal hmPeople think perhaps this wasn't optimised well due to late arriving Series X dev kits.
I wonder how cod will turn out, probably the reverse lol
1) It's early in the gen on brand new hardware, it will take time for devs to get fully up to speed
2) The PS5 dev tools are simply better and more mature right now
3) It turns out Sony wasn't lying about "fast and narrow" having some benefits over "wide and slow"
Ultimatly the machines are very close to each other, and that's the best possible outcome.
Matt on Era:Shocker
but the key cutback here [compared to flagship consoles] is a drop from 60fps down to 30fps, firmly pegging it with last-gen versions of the game. Not only that, dynamic resolution is rather elastic, operating from 1188p to around 1656p, often settling at 1296p, lower than Series X, and also delivering reductions in shadow resolution, alongside pulled in level of detail settings for trees and terrain.PS5 and Series X:
QuoteBoth of the premium next generation consoles also use a dynamic resolution scaling system. The lowest measured pixel count is 1440p (67 per cent of native 4K on either axis) while the maximum is 1728p (80 per cent native) and in almost all scenariosQuoteWhile there are problems on both systems, Xbox Series X obviously fares worseHowever, the key takeaway is that PlayStation 5 is much closer to the 60fps target more of the time, while Xbox Series X can struggle. In fact, at its worst, we noted PS5 delivering a 15 per cent performance advantage over its Microsoft equivalent in identical scenarios
DF's Valhalla videoXSS is most shocking. It was supposed to run at similar framerate. I wonder why they didn't set the max res at 1440p for that version though.
Series S:
PS5 and Series X:However, the key takeaway is that PlayStation 5 is much closer to the 60fps target more of the time, while Xbox Series X can struggle. In fact, at its worst, we noted PS5 delivering a 15 per cent performance advantage over its Microsoft equivalent in identical scenarios
XSS is most shocking. It was supposed to run at similar framerate. I wonder why they didn't set the max res at 1440p for that version though.Yes very odd, if it was 1440p it would be much more stable and would perhaps lose fewer features. It would still only be 30fps though. AAA games are not going to be 1440p 60fps on Series S basically ever. Also exactly as expected, Microsoft were borderline faslely advertising Series S, suggesting it had 1440p, 120fps and ray-tracing when you can only get one of those things at once. 1440p 30 (or upscaled to 4K 30) or 1080p 30 with a smidge of RT is probably what we'll see.
Yes very odd, if it was 1440p it would be much more stable and would perhaps lose fewer features. It would still only be 30fps though. AAA games are not going to be 1440p 60fps on Series S basically ever. Also exactly as expected, Microsoft were borderline faslely advertising Series S, suggesting it had 1440p, 120fps and ray-tracing when you can only get one of those things at once. 1440p 30 (or upscaled to 4K 30) or 1080p 30 with a smidge of RT is probably what we'll see.How is CoD on it? 1080p60?
How is CoD on it? 1080p60?Series S uses a horizontal reconstruction technique for a dynamic 1440p60, so is mostly not at 1440p native, and it also drops below 60 a lot of the time. That's compared to PS5 and Series X 60fps modes which are essentially locked at dynamic 4K plus raytracing.
i'm loving these early comparison as a someday ps5 owner.So far Series S has proved 100% pointless. It barely performs better than last gen consoles and xbox has no exclusive next gen games yet.
not that i expect i'll ever get an xbox but if i did series s just isn't cutting it for me.
DF's Valhalla videoXSX also a lot more tearing and occasionally lower res. Really a huge difference here when considering the specs
Series S:
PS5 and Series X:However, the key takeaway is that PlayStation 5 is much closer to the 60fps target more of the time, while Xbox Series X can struggle. In fact, at its worst, we noted PS5 delivering a 15 per cent performance advantage over its Microsoft equivalent in identical scenarios
Wait wasn't series x suppose to be native 4K?It is up to 4K.
And ps5? So they are both dynamic 4k
Wait wasn't series x suppose to be native 4K?I mean it's up to the devs as always. They'd have to reduce quality and/or framerate to reach native 4k always. I think checkerboarding/dynamic 4k with solid 60fps is the better choice than 4k30fps
And ps5? So they are both dynamic 4k
Wait wasn't series x suppose to be native 4K?Yeah that was a mistake to add it to the Series X description from Ubisoft, which is the reason they removed it. Of course, the theory from certain types of people was that it was actually true and SX was native 4K while PS5 wasn't and Ubisoft were just covering their asses. Now we know.
And ps5? So they are both dynamic 4k
https://www.resetera.com/threads/digital-foundry-assassins-creed-valhalla-ps5-vs-xbox-series-x-series-s-next-gen-comparison.328679/post-51908138That's a huge difference from a tech point of view. No player should care, but it's not just a frame here or there like other games.
DF guy clarified that he means PS5 performs better than XSX by 15% on average, not at the extreme. Its not a huge difference, a lot of players won't notice 15% and its less than the start of last gen. but its quite a big swing from the expected (more like XSX should be 15% better).
That's a huge difference from a tech point of view. No player should care, but it's not just a frame here or there like other games.Yeah it is. Here's his tweet for more detail:
Since @nib95_ asked and others commented as well.
— Alexander Battaglia (@Dachsjaeger) November 18, 2020
The average will calculates to 15% over the entire clip when But is indeed higher w/o vsync. Only problem is that 60 hz and vsync means we do not know how much the real higher average is on PS5. It is higher than 15% of course.
It's kinda crazy how PS5 is building its image as the stronger system. There have been so many fanboys worried about PS5 holding next gen back, and now other fanboys could (wrongly) claim the same thing about Series X.the real loser is series x and ps5. series s is going to drag the entire generation down.
Real loser is series s. It's a great system only for a few edge cases. For most people it's better to get a full next gen console or keep enjoying current gen for a few years.
It's kinda crazy how PS5 is building its image as the stronger system. There have been so many fanboys worried about PS5 holding next gen back, and now other fanboys could (wrongly) claim the same thing about Series X.I haven't seen the narrative change per se, but people are wondering what's going on. Not quite at the concern point yet, I don't think.
I haven't seen the narrative change per se, but people are wondering what's going on. Not quite at the concern point yet, I don't think.1. the difference between ps5 and series x is a smaller % then last gen
Still it's crazy to see. Basically starting off this gen with the opposite performance expected.
the real loser is series x and ps5. series s is going to drag the entire generation down.I don't think it'll hold things back too badly. My expectation is that for the few games that push things forward, companies will skip S if it sells poorly or make "dedicated" versions with modified components. Maybe Series S will have less npcs, that sort of thing.
I haven't seen the narrative change per se, but people are wondering what's going on. Not quite at the concern point yet, I don't think.Memes from Era
Still it's crazy to see. Basically starting off this gen with the opposite performance expected.
Yeah the Series S is the real loser in all these. Its the start of the gen and mostly cross gen games and its already struggling and not meeting its promise. Next gen only games are gonna be pretty ugly for it.
Haven't watched yet.
PS5: slightly better in 120 fps mode.
XSX: slightly better in RT/60 fps mode.
Interesting.Spoiler for Hidden:
As you can see here the XSS mode is basically the same as the XSX with a lower resolution, just like promised. /s
PS5 vs. Xbox Series X: why is the PS5 outperforming the next-gen Xbox? - The Verge (https://www.theverge.com/21718936/xbox-series-x-ps5-performance-game-comparison)i had though about posting that but then i read the article and realised it doesn't say anything. clickbait as far as i'm concerned.
i had though about posting that but then i read the article and realised it doesn't say anything. clickbait as far as i'm concerned.It has a quote from Microsoft.
It has a quote from Microsoft.i agree that X ~= ps5. i'm certain we'll continue to see differences when measured by DF but i'm also certain that the differences are too small for me to be able to identify them during gameplay.
"We are aware of performance issues in a handful of optimized titles on Xbox Series X|S and are actively working with our partners to identify and resolve the issues to ensure an optimal experience," says a Microsoft spokesperson in a statement to The Verge. "As we begin a new console generation, our partners are just now scratching the surface of what next-gen consoles can do and minor bug fixes are expected as they learn how to take full advantage of our new platform. We are eager to continue working with developers to further explore the capability of Xbox Series X|S in the future."
Outside of that, yeah it's mostly just a recap of internet gossip. Doesn't fully match my understanding of the situation, but it's kinda close enough. Series X=~PS5 outside of a few minor bugs that will be less common going forward.
Assassin's Creed patched to solve Series X performance issues. Now bottoms out at a lower resolution than PS5 to run the same. Series S now has a performance mode that runs at 60fps but has to run at 720p to hit the framerate.Well I guess that's better but didn't change the power differential. Series S is woeful tbh
So the series X still performs worse its just not in framerate now.On par with PS5 on framerate but had to drop to a lower resolution than PS5 to achieve it. Before it could only bottom out at 1440p but that wasn't enough to stop screen tearing and framerate dips. The patch allows it to go below 1440p.
On par with PS5 on framerate but had to drop to a lower resolution than PS5 to achieve it. Before it could only bottom out at 1440p but that wasn't enough to stop screen tearing and framerate dips. The patch allows it to go below 1440p.so not so much as a fix as a re-prioritization..
so not so much as a fix as a re-prioritization..Pretty much
>PS4 PRO(and probably the same for XONEX) also runs ate Native 4K, but with the obvious current-gen graphical settings.So next gen console with the massively lower res (and still lower than promised) and despite missing effects from ps5/XSX...
XSS is native 1080P with the same graphical setting as XSX/PS5, but with some scenes missing Depth of Field, U.I is also 1080P.
Funny distinction.
So next gen console with the massively lower res (and still lower than promised) and despite missing effects from ps5/XSX...That's a fair bit of spin to be honest.
That's a fair bit of spin to be honest.It's not spin, just the truth. I mean, it's alright but still not the 1440p but same effects machine that it was sold as
Series S is playing the next gen version of the games at locked 1080p 60, which is the best that most people have with their displays anyway. I think its performance with this game is a perfect example of the S's strengths and why its a desirable product to some. The only thing its missing from the PS5/XSX versions is some depth of field in some shots, which could be a bug. Sure its not 1440p but like I said most people still have 1080p TVs, and its a huge upgrade from the base consoles of last gen.
This is the S's best showing so far for sure.
While I'm assuming the Series S was supposed to replace the entirety of the Xbox One line, they really should have just re-engineered the One X to use next gen effects instead (And release it as series S).I'm very confused by this comment.
It's not spin, just the truth. I mean, it's alright but still not the 1440p but same effects machine that it was sold asWell I agree, it's once again making it look like Xbox have basically used false advertising for Series S. 1440p, 120fps, ray-tracing all next to each other continues to be extremely misleading.
I'm very confused by this comment.I'm saying the Series S should have been as powerful as a One X but with its modern feature set.
If you're talking about the resolution difference between the XOX and XSS versions, it makes perfect sense. People bought the XOX for their 4KTV. People are buying the XSS because they don't care to play at 4K/don't have a 4KTV yet.
If you're talking about the hardware itself, the XSS is basically the console it needs to be. A modified XOX would be worthless in 2 years. The XSS is probably cheaper to make and it'll run next gen games much better in the long term.
I'm saying the Series S should have been as powerful as a One X but with its modern feature set.That's a weird take on this game, because that's essentially what it's doing. It is running 1080p at near XSX settings.
An analogy would be a 3DS, sure it had updated graphics features, but at the same time it was weaker than a PS2. It's how you got the borderline bad port of Xenoblade. The series S should be able to take any Series X game, reduce the resolution to 1080p, and run it identically to how the Series X has to. That extra grunt that the One X has with the Series S's updated architecture would be able to do this. Instead you have devs having to chop games down to run on it. What do you think is going to happen in a few years? Especially as the price of the Series X comes down?
While Microsoft can replace the Xbox One line still easily, you're still left with this weird Series S console that needs to be replaced in a few years since it won't be able to keep up with its big brother. Devs are going to have to be creating borderline last gen games just to keep them running on the series S.
I'm saying the Series S should have been as powerful as a One X but with its modern feature set.It literally is. It lacks in GPU and RAM but has a vastly better CPU, and overall they roughly balance out.
An analogy would be a 3DS, sure it had updated graphics features, but at the same time it was weaker than a PS2. It's how you got the borderline bad port of Xenoblade. The series S should be able to take any Series X game, reduce the resolution to 1080p, and run it identically to how the Series X has to. That extra grunt that the One X has with the Series S's updated architecture would be able to do this. Instead you have devs having to chop games down to run on it. What do you think is going to happen in a few years? Especially as the price of the Series X comes down?
While Microsoft can replace the Xbox One line still easily, you're still left with this weird Series S console that needs to be replaced in a few years since it won't be able to keep up with its big brother. Devs are going to have to be creating borderline last gen games just to keep them running on the series S.
Native 4K/60fps on Series X. One of the cleanest games they've seen.https://www.resetera.com/threads/digital-foundry-hitman-3-ps5-vs-xbox-series-x-s-comparison-an-xbox-advantage-at-4k.364871/
1800p/60fps on PS5
1080p/60fps on Series S.
Series X has Ultra Textures and High Shadows.
PS5 has Ultra Textures and Medium Shadows.
Series S has High Textures and Low Shadows.
Framerate is close to perfect on all platforms, with a few exceptions.
Load times are virtually identical on all next-gen platforms, with PS5 typically coming in about 1/2 a second faster.
First game with a significant advantage for Series X?Pretty much.
Control: 25.7 vs 43.6PS5 has 17% less storage space than Series X, which was made somewhat a big deal of last year. From this sample, PS5 games are about 30% lower install sizes than Series X games, so actually currently Sony are doing better with storage space on next gen games.
Hitman 3: 61.9 vs 77.8
Subnautica: 3.8 vs 8.3
Crash 4: 20.0 vs 28.0
Tony Hawk: 23.3 vs 31.9
Marvel's Avengers: 74.1 vs 116.6
AC Valhalla: 41.8 vs 72.5
Watch Dogs Legion: 50.6 vs 61.1
Immortals Fenyx Rising: 22.3 vs 32.9
Borderlands 3: 51.1 vs 63.8
Dirt 5: 50.9 vs 63.3
Mortal Shell: 4.6 vs 8.6
What I found interesting to note was, if you were to install all of these games on both consoles (Total 430.1 vs 608.4) you'd have 236.9GB remaining on PS5 and only 193.6GB remaining on Series X.
Here's something interesting, another aspect of it, from this reddit post: PS5 Game Size Comparison : PS5 (https://www.reddit.com/r/PS5/comments/nkewpx/ps5_game_size_comparison/?utm_source=share&utm_medium=web2x&context=3)was actually pleasantly surprised at how many games i got on my ps5 when i set it up. i didn't dig much into the numbers but i downloaded what felt like waaay more than i had on my ps4 and was then surprised to find i had almost half of my harddrive still free.
PS5 has 17% less storage space than Series X, which was made somewhat a big deal of last year. From this sample, PS5 games are about 30% lower install sizes than Series X games, so actually currently Sony are doing better with storage space on next gen games.
TL;DWhttps://www.resetera.com/threads/digital-foundry-skyrim-anniversary-edition-ps5-vs-xbox-series-x-s-upgrades-tested.522204/#post-77977971
- Biggest improvement is load times. Native PS5 app: 2.65 seconds, 15 seconds on PS4 app via BC.
- PS5: 2.65 Seconds, Series X: 4.2, Series S: 4.5 seconds
- Series S gains a resolution boost to dynamic 1440p, an upgrade over the original 1080p codebase.
- Scales only Horizontally. 17xxp to 2560 x 1440p.
- Series X: Dynamic 4K. Lowest noted 2560x2160 in taxing moments with GPU sapping effects.
- Previously with 60 FPS mod/boost ran with fixed 4K.
- You may see moments now where it may run softer but hard pressed to spot in practice.
- PS5 runs with fixed 4K same as before. Not much different in scaling now vs previously with FPS mods.
- Dreaded 400% zoom can show difference in clarity between PS5 and SX in some places where SX scales dynamically vs PS5´s static 4K.
- PS5´s native 4K can cause drops to high 40s / low 50s in stress areas (dragon fights) same as before
- Outside of these areas, it runs with barely any drops.
- Anniversary update also effects PS4 version of the app, you get 60 FPS without needing mods there too.
- No haptic feedback or adaptive trigger updates unfortunately.
- Series consoles get a more obvious improvement FPS upgrade over boost/mods.
- Series X Example of dragon appearance drops to 40 FPS before now only has a quck few frame drop to mid 50s.
- Much like PS5, no issues/drops outside of stress areas.
- Series S has same ballpark performance in stress areas as before.
What ever happened to no load times? 2.6 seconds is fast but a lot longer than a blink.Devs are still trying to figure out the PS5 SSD. 8)