Paint by the numbers is stuff like sports games where it feels like it was made on autopilot.
Paint by the numbers is stuff like sports games where it feels like it was made on autopilot.
Started by the-pi-guy, Feb 21, 2024, 06:40 PM
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VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
I wouldn't consider Uncharted 2 paint by the numbers. It was a huge upgrade over the first.you're not wrong about U1 to U2,.. but U2 to U3 wasn't much of a change. there are other examples they may be better examples,.. it's just the franchise we were talking about.
Paint by the numbers is stuff like sports games where it feels like it was made on autopilot.
you're not wrong about U1 to U2,.. but U2 to U3 wasn't much of a change. there are other examples they may be better examples,.. it's just the franchise we were talking about.Well I want more of whatever U2 and U3 were, regardless of how we describe them.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
Like someone brought up Uncharted TLL as an example that people didn't want smaller budget games. But I would argue that Uncharted TLL isn't just like Uncharted 4 or Uncharted 3 or 2 or 1. It's its own thing and it has its own flaws and high points. I think there's a very good chance that Uncharted TLL could have been better received if it was just handled differently. Maybe even with the same budget, it could have been received better with different design choices. The crux of my point here though is that we don't really know how that would have turned out, because ND doesn't/didn't make that alternative game. Naughty Dog isn't going to try to make Uncharted 2, but in 2025/whatever year, any time soon.TLL was weird. i "pre-ordered" it by opting for the deluxe version of U4 that was promised a "DLC Expansion". When TLL shipped the narrative was very much that it wasn't a game but just dlc. even having access it to it day-1 and loving the franchise i "slept" on it for at least a year myself not expecting too much from the experience. when i did finally play it i was blown away at how huuuuge it was for "just some dlc".
To me it feels like a lot of the industry has issues with self fulfilling prophecies. Like the entire industry is collectively going "well we need to make bigger games, we need more open world, we need more live service games, the market loves those." Then you have your favorite developers making those kinds of games, so of course you buy them.imo, that is not just a video game problem. i see it in my own company as well. soo much talk from leadership about "the need to collect metrics to make informed decision" but then i look at the metrics they are collecting and they are biased as fudge. ...or rely on things that will be easily manipulated by the employees.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
Good points Pi and kit.i will go on record with this:
I wonder how much game journalists tip the scale. Lost Legacy and Miles Morales got slightly worse reviews than the main games and how much of that was from reviewers simply docking them for having less content?
i will go on record with this:Yeah they're a great resource but they should have remained niche. The average gamer shouldn't care about these things.
digital foundry has made the video game industry worse.
yes, games shouldn't have flagrant performance issues but DF goes into ridiculous levels of scrutiny. the criticisms are too often not at all important but then create huge amounts of blow-back on developers. "oh noes, this game drops to 59 fps once in a while. developers need to stop releasing broken games..." "oh noes,.. hi-fi rush has ever so slightly better shadows on ps5 than on PC/Series X?!? MS has a huuuge QA problem and should have caught this".
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
Palworld, Helldivers II... Manor Lords?
— Mat Piscatella (@MatPiscatella) April 28, 2024
2024 is a year that is shaking up the traditional AAA gaming model in a huge way. https://t.co/5iJgapCbVe
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
More and more devs are asking: Does our game need to be this long? Is ray-tracing worth it? Is 60fps important for us? With dev costs spiralling, the pressure is on to make games faster. If only 15% of players see that level or notice those extra frames, is it worth the cost?
— Christopher Dring (@Chris_Dring) April 30, 2024
The digital foundry effect /sMore and more devs are asking: Does our game need to be this long? Is ray-tracing worth it? Is 60fps important for us? With dev costs spiralling, the pressure is on to make games faster. If only 15% of players see that level or notice those extra frames, is it worth the cost?
— Christopher Dring (@Chris_Dring) April 30, 2024
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
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