This is going to be a messy thread. I don't really have any solid points to talk about, and I just want to start the conversation without leading it.
There's been a lot of discussion in recent years about AAA gaming being unsustainable. Gaming budgets have increasing rapidly with every generation. We've gone from Uncharted 2 supposedly costing $20 million, to the next Spider-Man being poised to cost almost $400 million. Which is sustainable as long as an individual game is able to sell 10+ million copies.
Is all of this necessary? Does AAA gaming need to keep getting bigger the way that it has? Is there a plateau point where games don't even need to get more expensive? Could we already have reached that point? Do you think that it is important that Spider-Man 3 costs $400 million, do you think it's important that Spider-Man 2 cost $300 million.
I guess a major point in my mind is that there are plenty of expensive games that are getting outsold by cheaper games.
We have Nintendo making a lot more money than Sony, while making small titles. Some would argue that's because the hardware is less impressive, and consumer expectations are thus less. But is that necessarily the case?
My personal take is that these budgets are not *necessary*, but they're a way to stand out in the market and reduce risk. But at the same time, the budget also increases risk. And I have to imagine that there's a point where increasing the budget is no longer the path to stand out.
I think it's logical at the very least that there has to be a point where budgets shouldn't increase (except for regular inflation) for most games. The market can't support infinite budgets.
There's been a lot of discussion in recent years about AAA gaming being unsustainable. Gaming budgets have increasing rapidly with every generation. We've gone from Uncharted 2 supposedly costing $20 million, to the next Spider-Man being poised to cost almost $400 million. Which is sustainable as long as an individual game is able to sell 10+ million copies.
Is all of this necessary? Does AAA gaming need to keep getting bigger the way that it has? Is there a plateau point where games don't even need to get more expensive? Could we already have reached that point? Do you think that it is important that Spider-Man 3 costs $400 million, do you think it's important that Spider-Man 2 cost $300 million.
I guess a major point in my mind is that there are plenty of expensive games that are getting outsold by cheaper games.
We have Nintendo making a lot more money than Sony, while making small titles. Some would argue that's because the hardware is less impressive, and consumer expectations are thus less. But is that necessarily the case?
My personal take is that these budgets are not *necessary*, but they're a way to stand out in the market and reduce risk. But at the same time, the budget also increases risk. And I have to imagine that there's a point where increasing the budget is no longer the path to stand out.
I think it's logical at the very least that there has to be a point where budgets shouldn't increase (except for regular inflation) for most games. The market can't support infinite budgets.