No procedural generation is used seamlessly for essentially everything. It takes way too long for an artist to fully hand craft stuff over and over as designs are iterated. The vast open landscapes use procedural generation and the dense detailed cities use procedural generation.that's not quite what i'm getting at.
Unlike NMS starfield at worst will have every procedural element verified by an artist. With 1,000 planets and only a fraction of them supporting life, a single artist in a week could veto everything that looks bad until good results are found. Spore used a similar method for its planets.
Yeah I mean npc and item persistence. In Skyrim you can remove stuff from your inventory and it'll just stay there forever.
i hate to use this term but places like iowa is sometimes called a "fly over state". long expanses of repetitive landscape that you just pass though on your way to something interesting. in games procedural generation serves a similar purpose.
i'm sure there is a ton of procedurally generated content in uncharted as you walk though jungle passage ways and even most of the ruins are clearly "lego blocked" in if you are looking for it. but along the way many uniquely crafted points of interest or even chapter specific gameplay sequences like the train scene in U2. it's those moments that make the procedurally generated "walk through" content bearable. when the entire game is procedural it easier to spot and harder to forgive.
i'll bet starfield would let me walk all the way to the elments you see in the background. ..but there is literally nothing of interest between here and there.
A lot of people do find those things fun.you can always find someone that thinks something is fun....
There's a whole genre of games for exploring space.
No Man's Sky is pretty well enjoyed. It got a bad rap at the start because it overpromised, but it's still a pretty popular game. No Man's Sky - Steam Charts
It's got 14,000+ players despite being several years old at this point.
I would also say distance doesn't really matter, what matters is how time consuming vs how fun it is to travel. If you have a rocket ship to go to a different place on the planet in 60 seconds, it doesn't matter if that distance is a mile or 5,000 miles.
....but 14,000 isn't a huge number. millions of people bought nms on the idea of a vast explorable open world and at least a sizable majority of them decided that it wasn't fun to play and hence gave the game a bad rating and the resultant meme:
"no man's sea" for sea of thieves or "no man's skyrim" for star fall where the intended meaning is clear. a large expansive map filled with nothing to do.