What The Heck Is A 'MetroidBrainia'? Introducing The Newest Genre On The Block - Nintendo Life
I don't know if its that interesting though. Locks and keys are a pretty universal element to game design and the real "flavor" comes form how they're structured. Heaven's Vault is nothing like Return of the Obra Dinn in that sense.
To me metroidvanias and I guess metroidbrainias are more about randomly stumbling into new keys that are directly associated with previous doors. Lots of the games mentioned in this article however are more like jigsaw puzzles where keys are searched for.
I don't know if its that interesting though. Locks and keys are a pretty universal element to game design and the real "flavor" comes form how they're structured. Heaven's Vault is nothing like Return of the Obra Dinn in that sense.
To me metroidvanias and I guess metroidbrainias are more about randomly stumbling into new keys that are directly associated with previous doors. Lots of the games mentioned in this article however are more like jigsaw puzzles where keys are searched for.