To be fair, it was a bad joke. I didn't even exhale any extra air.I want to show off ray tracing so there are a lot of reflective surfaces, but nothing full body.
You'll be fine.
Shadows are probably more distracting than not in first person games. Are there any mirrors?
Might have to nix them though. Unity has a glitch with raytraced reflections that I need to sort out and I'm simultaneously trying to optimize performance.
Realistically I think I might just bite the bullet and add a fully animated player character. It adds "production value" and will help in trailers to sell the concept.
edt: but that is a lot of stupid extra work