What aspects of a game genre/gaming do you have problems with?

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Started by the-pi-guy, Jul 30, 2020, 09:13 PM

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Xevross

Jul 31, 2020, 10:38 AM Last Edit: Jul 31, 2020, 10:40 AM by Xevross
One method is to lock an area's levels once the player gets there. No blocked progress, no lack of feeling strong.


Core problem with all of this though is that the player is punished for knowing the rules.



I'm a fan of just good ol skill based gating. Like botw you can win the game with just a mop. Ac odyssey however pushes rpg upgrades as the only way to progress.

Yep yep, skill gating is definitely best but if you're going to have RPG style stuff then soft RPG systems are much better than hard. Levelling up is fun if it just gives you more options or more refinement without just straight up increasing your power level.

Like in Ghost of Tsushima where you unlock a lot of new shame, lots of different skills and gadgets which makes you way more powerful in combat. But if you're good enough you could complete the entire game without unlocking any of it. iirc Horizon Zero Dawn was very similar. I love that Sony seems to be getting this stuff right in its open worlds. If you're going to have stat progression and levels then you should do it like God of War where the differences between min and max level aren't that huge, it just gives you a nice edge.