Level scaling is a big double edge sword. Like it is there as an answer to Xevs complaint about blocking progress, but it also means that levels don't really mean as much.One method is to lock an area's levels once the player gets there. No blocked progress, no lack of feeling strong.
Overall, it doesn't bother me per se. But it's a design choice that isn't inherently good. It basically has as many problems as it solves.
Core problem with all of this though is that the player is punished for knowing the rules.
I'm a fan of just good ol skill based gating. Like botw you can win the game with just a mop. Ac odyssey however pushes rpg upgrades as the only way to progress.