Level scaling is a big double edge sword. Like it is there as an answer to Xevs complaint about blocking progress, but it also means that levels don't really mean as much.
Overall, it doesn't bother me per se. But it's a design choice that isn't inherently good. It basically has as many problems as it solves.
Overall, it doesn't bother me per se. But it's a design choice that isn't inherently good. It basically has as many problems as it solves.